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« on: November 04, 2013, 09:08:15 pm »
Well I would like to throw my thoughts into this melting pot too. Firstly an apology; to the casters, to those spectators who left the stream because it was dull and to the other teams who could not participate because we took so long. It was not our objective to sit and play for over 3 hours without stopping. It was not our goal to break the rumble. But from my perspective the first game felt like it was done in 20 minutes, the one after 30. It was a non stop manoeuvring, tactical battle of brains as much of braun and that was exhilarating, though I can understand it might not have been first class spectating. I haven't seen the cast but I intend to, so I can look at my performance and also analyse tactics. Preparing myself for the 'best' 3 hours of my life....
The consensus as I see it thus far is that most people are in favour of time constraints for multiple reasons. The most compelling reason as I see it has been well articulated by Shinkurex. Long dull matches means no viewers, no viewers means no casters, no casters means fewer matches and the cycle continues down and down and down. But time constraints may not be the most effective way of keeping the match times down to a reasonable length because it will exclude by its very nature the builds that you are able to bring. Personally I like the sniping, we have trained our ass off to try and reach a decent level of sniping play for the competitive scene. It is something reminiscent of the old times, like Brick said and Wundsalz commented. It would be a shame to let that go. Brawling had taken a nerf but I do not think it is as extensive or as crippling as many cry about but it would be a shame to see just brawling which I think is a possibility if harsh time constraints are implemented.
But I would agree something needs to change. If matches are taking a long time lets say pushing the 45 minutes or 50 minutes mark, casters or judges should state that this match becomes the only one if those participating agree. But even this has serious disadvantages. The really great thing about competitive play is that if your first match goes badly, you often adapt, change your tactics, change the loadout. It is great to see and spectate teams coming up with innovative counters to a build. The matches often go to and fro and that is the beauty for me at least to see this happening. I worry that this will be lost and it will be a monumental shame. The way the rhinos came back in that second game with that combination to complete disable us with art / merc combo was brilliant. And for me that is what makes the game so competitive and so ingenious.
So the question is what do we as a community do to find a middle ground? I don't think there is one right answer, but there needs to be a lot of deliberation here to make sure that nobody is suffering and that sunday night's events are not repeated again too often. And lets put this into context, its not every week that something like this happens.