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Messages - Asteria Bisset

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 19, 2013, 12:56:17 pm »
LoL is in fact solo and team based at the same time, for instance all players have to work together to win, however you really don't need much communication, if all team members know their role they can do pretty well versus a team that doesn't know what their doing, this however is another thing entirely.

This is pretty correct. League of Legends is designed around minimal communication and roles that don't vary much from game to game. There are lots of tools that allow for League to implement systems so players don't have to ever talk to each other (which is evident in the pinging system and how it's designed).

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The Lounge / Re: The most glorious Quotes ever
« on: November 18, 2013, 04:03:09 pm »
*C-C-C-COMBO BREAKER*

Me: Hello, crew! Welcome aboard my ship! If anything goes wrong, blame me for being a terrible pilot! Take whatever you want and shoot whatever you feel like! I don't care what you bring as long as it makes sense to you! And I will not yell at you as long as you're nice, can hit things and shoot shit! Because I'm flying this thing and you don't need to fly shit.

Enemy Engineer 1: You have to the be the chillest captain I've ever seen...

Enemy Engineer 2: I like their team better than this one. Can I swap?

Enemy Captain 1: NO! YOU ARE WITH US FOREEEVVEEERRRRR!

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 17, 2013, 04:05:58 pm »
I can't really say much in defense of "organized teamplay" because I don't fly on those ships. I am firmly in the boat of floating between groups and being in PUG matches because that's how I operate. I can work in an organized team but most of my enjoyment from the game doesn't come from flying with EVERYONE on my friends list. Flying against people I know is just as fun. I don't mind doing that which is why I said I didn't mind the scrambling feature for ships. In fact, all I have been doing lately is flying against people I know because their ships are always full of people we both know anyway! I don't have to fly WITH them to enjoy their company.

When people with established clans and teams want to fight with each other and are REALLY intent on it, they will go out of their way to make games where that is possible. You can make passworded rooms if you want. You can publicly release those passwords. Put those passwords in the room names even! There are ways around the scrambling system if you really want to avoid the system if it ever goes in.

The problem is when even the winning team doesn't find their victories rewarding because they know they'll win 100% of the time against people who have no clue how to deal with something that looks insurmountable. There's no way to change that easily without going through hoops and chutes to make it possible to change the field. That's a component that scrambling supposedly is trying to alleviate.

I get that you want to foster a competitive community, but the majority precisely is not that. If you look at any kind of competitive game, the majority of it's popularity comes from it's NON-COMPETITIVE community. Organized teams and clans are the minority. They are an important and integral part of the game and how it currently operates but without outsiders to see their accomplishments, the teams are meaningless. They're nothing more than just a conglomeration of people that wear a fancy nametag to look cool. That's not a competitive team.

So I applaud Muse for trying to make the game more meaningful to the people that will going around singing the praises of the people who will make it look awesome in competition. I already do that and I want more people like me who would appreciate what the teams REALLY represent to GoIO.

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 17, 2013, 04:08:28 am »
In all honesty, I don't think I'll mind the Scrambled Matches. I'm thinking that it won't be very helpful in 2v2 because in that scenario, you are guaranteed to swap ships regardless of which one gets moved to what side. There's no random aspect behind it. You know it will happen and everyone will become upset and unhappy about it if you know swapping will turn out badly for both sides. Part of the fun of scrambling the teams is not knowing who's getting shifted where and how you're going to shift your strategy to compensate. This aspect of scrambling is completely lost in 2v2 and it doesn't enhance or better the gameplay in that gamemode.

In a 3v3 match or a 4v4, swapping ONE ship from the opposing team becomes more meaningful but also doesn't become entirely detrimental. You will have two ships that will possibly cooperate and coordinate along with the chance to forge a new friendship with your "new" teammates. The teams though still have at least one ship they'll cooperate with if they like each other even when it's scrambled. The spontaneous and random aspect of scrambling is retained. You don't know what ship you're getting from the lot but you won't hate the situation automatically if you're being a good sport about it.

Though, this certainly is best case scenario, I'll admit. I actually think it's worth a shot in 3v3 and 4v4 to see how people deal with it but not so much in 2v2. Unlike in 3v3 or 4v4, 2v2 matches aren't as difficult to fill in and you can forego scrambling in them just to keep a room-type that won't scramble for the people who are on the side to not scramble the rooms.

I know this isn't exactly the best solution and it won't please everyone but at least it's some kind of compromise.

TL;DR:  Don't scramble 2v2. Scramble 3v3 and 4v4 since it could actually work well in the larger rooms. You can then determine if you want to enable it in 2v2 after scrambling in the larger rooms for awhile.

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 15, 2013, 07:07:12 pm »
We'll have to see how it goes. I honestly think that just leaving it at Slot Swapping would be enough since players could easily just jump ships when they think the other team needs assistance. If you consult your original ship first then swap, typically they should be okay with it. But swapping out entire ships on an automatic basis seems like a huge game changer and would change the dynamic between the teams.

I honestly feel like some kind of Mentoring system would have been better to implement first. It would have the more experienced people help out these more inexperienced players actively. Then you could try out the Scrambling if the Scrambling solution is needed. But it's Muse's call.

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 15, 2013, 06:51:00 pm »
If my understanding of scrambling is correct, is it that an entire team of four players gets swapped over to the other side once one stacked side gets on a win streak. I don't really know if Scrambling will help, as great as that sounds. From my experience, players will actually scramble themselves if they feel like they're pub stomping to give other teams a fighting chance if they're cool with the team. The community is generally cool and chill enough to do that on their own. If you want to implement an option to do that within the system, that's fantastic (I'm already stoked on the idea of Slot Swapping with people). I'm not entirely sure on the automatic aspect of it.

In general, even if I'm losing, I don't mind it as much if I actually LIKE THE ENEMY TEAM. They earned their wins and they're typically cool with me as long as they know I'm trying my best to trump them at their own game. That's the power the cooperative play aspect has had on the game. Most of us have come to some fluid understanding of each other through our cooperation with and against people. Does scrambling help? Maybe. Maybe not. Will it change how the players feel about going against a stacked team? Not entirely sure. It's entirely subjective to every person.

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General Discussion / Re: Ship Scrambling and Other Upcoming Features
« on: November 15, 2013, 05:09:02 pm »
I'm actually more interested in the Database optimization. Since that means it's easier to get content out and it ends up better on the player side too.

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The Gallery / Re: Fan Art Thread
« on: November 13, 2013, 10:49:02 am »
Mmmm. Nummy black and white pencil goodness! I should do more charcoal and pencil stuff.

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General Discussion / Re: GoIO VN Project
« on: November 08, 2013, 02:56:49 pm »
Here's a little fun something from me to the Visual Novel Team. Hope you enjoy it. I made it with the crappy sprites I already had.

https://www.youtube.com/watch?v=aREkaGGDBl8

And yeah. More people would be fantastic! I can give more high-fives that way!

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The Gallery / Re: Fan Art Thread
« on: November 07, 2013, 06:03:20 pm »
The amount of envy I continue to harbor towards people with artistic skill is astronomical :(

It just takes some effort... Okay. A lot of effort. X_X (HANDS! HOW DO THEY WOOOORK!)

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The Gallery / Re: Fan Art Thread
« on: November 07, 2013, 05:41:26 pm »


There we go. Redrew it finally and computer cleaned some of it (have to redraw the thicker, darker lines). Not the best, but definitely much happier with how this one turned out. Also, more doodles.

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The Gallery / Re: Fan Art Thread
« on: November 03, 2013, 02:08:40 pm »
CLEARLY *REAL* ENGINEERS NEED TO CARRY THEIR STUFF SOMEHOW? Right? I'm not insane in thinking that? :O

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The Gallery / Re: Fan Art Thread
« on: October 30, 2013, 04:28:07 pm »


Riot Runner Asteria, the Starry-Eyed Engineer I do see her having plaster bandages on her face a lot since she works with airships and it involves lots of dangerous things... Like fire! So much fire...

This isn't a real refined drawing of mine. More scribbly and draft-like (you can tell it's draft mode when there are no defined hands) with lots of anatomical issues. I did most of this from memory and a lot of it is more just basic shapes. I'll probably redraw portions of this once I'm not in school since the fact that most of the tools are just shapes and not really tools.

I did take liberties with how the character carries their tools (holster for Chem Spray, tool belt for Pipe Wrench and Buff Hammer) etc. So it's definitely not accurate.

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Gameplay / Re: 1.3.3 GUNS AND GUNNER SKILL BALANCE
« on: October 30, 2013, 11:39:34 am »
[...]

- Increased shatter dmg on gatling and perhaps carronade (giving close range weaponry some disabling on the distance close)

[...]

- Faster rebuilds on guns and engines

Hmm... Interesting choices. If the Gat and Carronade did have more disabling ability it would help reward those who did get in up close with the ability to disarm the enemy ship so it would stop firing at them in close range and reward the brawler team with time to actually use up the large ammo clips they have.  It'd also give a reason for Long-range teams to play keep-away with a team that has a Gatling or Carronade (Carronade is already my worst nightmare since it glues me to a balloon... ;A;). Sounds fair on paper. Needs to be tested!

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Gameplay / Re: 1.3.3 ENGINEER AND REPAIR TOOL BALANCE
« on: October 30, 2013, 11:22:30 am »
I'm actually loving the fire Extinguisher changes since it actually made using the Extinguisher a little better. If you did have a fire and reacted to it, I loved not having everything go up in flames again immediately in the next instant while I'm trying to put out other things. I will agree though that the Chem Spray does need something to make it useable in combination with the Fire Extinguisher. Usually what would happen with the Chem Spray is even if someone had it on board and was using it to actively prevent fire, it didn't last through a fight. It's effect is too short if you weren't sitting on a component and rotating it in-between wrench and hammer whacks. (It does make for a pretty funky beatboxing beat. TING TING TING THUNK THUNK SPSSSHH)

Even if you used it in tandem with the Extinguisher, the fire stacks ate through the components faster than you can spray + extinguish them, which would be the ideal situation but it could never be done.

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