Guns Of Icarus Online

Off-Topic => The Pit => Topic started by: ramjamslam on January 27, 2015, 01:59:59 pm

Title: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ramjamslam on January 27, 2015, 01:59:59 pm
Due to some weird forum bug every now and then a post from the future will show up before it's time.  This is one of those posts.

It's been about a year since the heavy flamethrower was added and a lot of rebalancing had to take place to accommodate it: almost doubling the range of other heavy weapons; engineers dual wielding chem spray.  Has that been enough though?  Being able to put 10 stacks on most of the enemy team 5 seconds after the game starts is a bit much.  Due to the super long range and the 45 degree spread of fire, you can just sweep the flamer across all the clouds and wait for things to fall out of it.

Please nerf the heavy flamer again!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Riggatto on January 27, 2015, 02:40:11 pm
Please nerf the heavy flamer again!
Again
Again
Again
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Replaceable on January 27, 2015, 06:57:48 pm
The fire is so hot it burns through chemical spray.

Muse please nerf this.

Pleeease

Not even a party hat can save you from the all consuming fire.

D:
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on January 27, 2015, 08:02:53 pm
YOU NEWBIES KNOW NOTHING!

The heavy Mine Launcher is the counter to the heavy flamer!
You just gotta learn to shoot it!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ramjamslam on January 30, 2015, 06:29:34 am
YOU NEWBIES KNOW NOTHING!

The heavy Mine Launcher is the counter to the heavy flamer!
You just gotta learn to shoot it!

I have really only seen this one on that new 5v5 map where you can bounce mines around corners.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on January 30, 2015, 10:28:03 am
Yes its great to use with rubber shielded ammo to do corner bounces on!

The only problem with 5v5 is the match length... Sometimes I just don't have the eight hours needed for the one round... Still think exp should be boosted on 5v5 or else I will never be level 95...

As for grinding co-op for levels, no way! Queue is too long for co op
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on January 30, 2015, 11:21:05 am
Honestly, just take out that new galleon model, you know the one with 6 heavy guns on each deck? Load it up with the heavy mine and have at em!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Indreams on January 30, 2015, 11:41:03 am
Well, that's precisely the problem. Twelve heavy flames? with the increased crew number of fifteen? No amount of chemspray is helping my nerfed fly of a pyramidion.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on January 30, 2015, 11:49:58 am
10 mines per heavy mine launcher, the 12 heavy gun galleon, 120 heavy mines, give one engineer moonshine-lochnager ammo to make 60 super fast mines with added boom, and the other engineer give him the rubber coated ammo for the wall rebound shots 60 bouncing bombs, give the other two engineers (because the five man crew is such a buff for every ship!) buff pipe chem and as pilot take drogue chute hydro and claw, nothing will get near you, just make sure your ally knows to stay in front of you!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on January 30, 2015, 12:03:12 pm
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on January 30, 2015, 12:08:19 pm
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing

You have not seen the new disco flares on a 5v5 all Junkers... Clan Clan are the best at crashing the servers with that!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Indreams on January 30, 2015, 03:46:29 pm
though, when everyone does that in the 20 ship free for all mode, it can get pretty lag inducing

You have not seen the new disco flares on a 5v5 all Junkers... Clan Clan are the best at crashing the servers with that!

Yea, we need a fix on that. Clan Clan wrecked twelve server computers.

I made the mistake of using oculus rift to play against Clan Clan. I'm blind in my left eye.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on January 30, 2015, 03:47:23 pm
There's also that new heavy field gun, I've seen that thing take out a dreadnaught in a few shots, almost instantly when the new galleon fires a full broadside of them
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 08, 2015, 10:15:54 am
*A ball of electricity appears, and a guy appears Terminator style*

Gotta find a dev! Must stop the update! Got to stop them from making the AI self aware!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 09, 2015, 11:50:46 am
Seriously, Muse! Thanks for using my model and everything, but you made it too strong!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on June 09, 2015, 12:05:17 pm
The tear damage on the harpoon gun was buffed too much! I just used a spire to harpoon a squid and the heavy flamer turned him into ashes, that's a kill in two clips!

Could have sped up the process by using the spires other guns, but this is so meta we didn't need it!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 09, 2015, 12:38:15 pm
Why the hell is nobody mentioning the heavy Hades?  The projectile is so big it can hit balloon and hull at the same time, and it destroys all armor in one shot, instantly applies 20 stacks to anything it touches, and does almost the same damage as a heavy flak to perma health!

I mean, Stamina permahull regen, the Double Up perk, and that tool the engineers have that repairs perma help, but you can kill a juggernaut with this thing.

Thoughts on the Jugger's inclusion?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 09, 2015, 12:44:53 pm
Don't even get me started on the homing missiles. The Apollo needs a nerf ASAP.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: HamsterIV on June 09, 2015, 01:45:10 pm
I don't find homing missiles that much of a problem ever since they included the EMP scrambler Pilot tool. Sure it wreaks havoc on the engines but it is such a hard counter to the new laser drone meta that you would be a fool not to take it.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on June 09, 2015, 02:09:27 pm
I just worry about the light saber rip-off models in the sneak peak....

Melee weapons can only mean one thing...
Boarding...

If they bring boarding, that's it I give up! I'll totally rage quit, I don't care if I earn a living off the mlg scene! #saynotoboarding
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Queso on June 09, 2015, 02:15:28 pm
As the CEO of Muse Games I can say that we will never add boarding unless our shareholders demand it with a 2/3 majority vote and a blood sacrifice.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Kamoba on June 09, 2015, 02:49:54 pm
As the CEO of Muse Games I can say that we will never add boarding unless our shareholders demand it with a 2/3 majority vote and a blood sacrifice.

Ahh, so Ayetach finally stepped down from the position, grats on the promotion Matt!

And its good to know boarding shall not be a thing.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 09, 2015, 02:58:47 pm
Don't worry guys, I control 1/4 of MUSE stocks. And I know some guys who'll help. Boarding will NEVER be implemented.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 09, 2015, 04:36:19 pm
Says the guy with a hemovibrium boarding axe.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 09, 2015, 04:56:55 pm
Hey, I paid over 1,000,000 in game credits, and soloed the leviathan for that unique item. And I THROW IT. How do you think I kill the crew?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 09, 2015, 11:04:29 pm
... Stone Kirby goomba stomp? Yeah, I know, it's my own personal ability (shoutout to Queso for making it happen- Thanks, bro), but cmon, Carn.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 09, 2015, 11:19:01 pm
Hey man, it pays to be a Muse intern. Don't make me lock you so you can only be a pilot with a flare squid.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 10, 2015, 12:04:50 am
Ugh, meta.

Ever since Rydrs left to become Presidents of the USA, Clan Clan replaced them and bribed MUSE to make flares shoot mines that exploded into automatic turrets that fired flares like Banshees.

Don't you remember?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 10, 2015, 02:35:14 am
Oh, that? I thought that patched that out a few days ago.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 10, 2015, 08:32:40 am
Nah, he'll be stuck with those useless flares we used to have. The ones that glowed green i clouds, and added only 20 stacks of fire, and that's even if they hit.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: David Dire on June 10, 2015, 09:23:35 am
Nah, he'll be stuck with those useless flares we used to have. The ones that glowed green i clouds, and added only 20 stacks of fire, and that's even if they hit.

Quote
The ones that glowed green i clouds

Quote
The ones that glowed green i clouds

Quote
The ones that glowed green i clouds
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 10, 2015, 09:32:04 am
Don't make me delete your account David.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Queso on June 10, 2015, 09:58:38 am
Guys, it's not a bride if it's on a public record. Jeez, you are going to get us investigated by the Ryder's IRS drones again!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: David Dire on June 10, 2015, 10:05:00 am
Don't make me delete your account David.
lol

what a nerd
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 10, 2015, 10:16:33 am
Guys, it's not a bride if it's on a public record. Jeez, you are going to get us investigated by the Ryder's IRS drones again!
Don't worry boss-man, I got a contact with SPQR. The New Roman Empire remembers their friends.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 11, 2015, 12:46:03 am
What'd you guys think of the Bards' latest album?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 11, 2015, 08:35:27 am
So so. Honestly man, this 16th just doesn't have the heart the others did.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 11, 2015, 04:43:31 pm
Well with the Ryders banning actual instruments we were forced to use programs to play.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 11, 2015, 05:07:49 pm
Don't worry man. The SPQR revolution is spreading. They remember MUSE. Not to mention the mercenary DAGZ. Plans have been set into motion to cause an upheaval in the Rydr administration.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 11, 2015, 06:19:02 pm
We gonna put Lueosi back in the chair?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 11, 2015, 07:15:43 pm
I've not yet had the pleasure of meeting the New Emperor.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 11, 2015, 11:16:50 pm
WAIT WHEN WAS JUB JUB THROWN OFF
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 11, 2015, 11:24:42 pm
Well............I guess you don't remember man..........one of those little clans that never last long........one of them had a lucky assassin.......
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 12, 2015, 08:02:30 am
No, I haven't heard anything about that!  Must have been on the moon...
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 12, 2015, 09:54:18 am
Nah, it was on of those fringe martian clans.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 14, 2015, 01:28:54 pm
No, I meant I must have been doing On the Moon.  It's a low gravity concert the Bards do.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 14, 2015, 01:48:46 pm
Oh, haven't been able to make the trip up there in awhile. I mean, with the egg heads figuring out how to make the airships actually work.......it's been hell trying to manage it all.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 14, 2015, 05:19:20 pm
Remember the vacuum theory?  Did that fall through?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 14, 2015, 05:34:53 pm
No, some guy finally figured out how to make a non exploding perpetual motion machine on a small scale. Then they used some fancy atom smasher to create some new element, and that's what in the balloons.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 15, 2015, 08:40:15 pm
Tell them to reinforce the internal structure with nano netting. 
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 15, 2015, 08:59:01 pm
(Carn) "I don't have the authority to make that call, forward it to Queso. Anyways, do you KNOW the price of that stuff? It's more than double my salary for 20 square feet, and I make six digits!
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 16, 2015, 03:00:55 am
(Koali): "Wait, we get to be in character now? Sweeeeeet."

It was then that Carn became aware of the newly reinstated Hwachamouth policy.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 16, 2015, 10:29:27 am
Of course I do.  But if they're having issues with the balloon bursting, that will in all likelihood solve it.

And besides, they're spending a billion or more on the shielding.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 16, 2015, 12:49:03 pm
(Carn) "Man, I have no administrative power. I get sent out to deliver messages, whether its lead or gold, depends on the job."
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: ShadedExalt on June 16, 2015, 01:40:05 pm
I've sent it in, don't worry.  Just saying, if you had it might've netted you some points.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 16, 2015, 01:44:47 pm
Meh, I do the dirty work. Being Muse's top Combat Lawyer makes for interesting work.
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Koali on June 19, 2015, 03:14:49 pm
Combat lawyer? Wuzzat?
Title: Re: Posts from the future: Nerf needed for Heavy Flamethrower
Post by: Carn on June 19, 2015, 03:24:25 pm
I get to shoot people, arrest them, AND sue them. Had an annoying guy who wouldn't come to court the other day, had to put o in his shoulder. Judge Keyvias was a little annoyed that he dripped blood on the carpet.