Guns Of Icarus Online
Main => General Discussion => Topic started by: Moriarty on April 14, 2013, 10:00:00 am
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Can i suggest a change in the classic format for the next tournament? perhaps a 3v3 or 4v4 - maybe even some capture the point mixed in?
Pros:
New maps, different format, inter-clan co-operation and maybe even get some non cogs team peeps into the competitive play.
Cons: (?)
What do we all think?
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Con: It would require a lot more people to sign up.
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Yes, we have difficulty getting four crews together, let alone 8 or 6
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While id like to see 3v3 ranked matches, the manpower problem would be pretty significant for some groups. Especially newcomers.
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But if future tournaments stay with 2 v 2, they wont be able to distinguish themselves as different from the Cogs, which is already every week. It also opens up a vast new meta, 3 v 3 deathmatch will probably make squids and spires way more valid, and that's not even considering capture points.
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The numbers for a 3v3 will be difficult I agree but I'm not sure its impossible, its worth a look/try.
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No offense, but its easy for Ducks to say it'll be manageable to get a 3v3 team up as you guys have like 4 Cog teams already. I know i could get another boat full for a 3v3 as well, but the newcomers aren't going to be so lucky.
If we did do 3v3, I think it should be a different section/class of Cogs. Kind of like Lightweight/Heavyweight? Then it still lets them in without putting the additional strain of requiring another boat full if they cant make it happen.
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That doesn't change the more important question though, how would a 2 v 2 tournament define itself as different than the cogs?
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Well since the Cogs now ends after week 8, it will be a potential way to seed the next season. Plus, as far as I could tell, opponents were randomly selected in the Fjords Tournament, so instead of the rigid Cog structure where you can have the same teams fighting one another, you get new matches and potential new rivalries.
Then a separate 3v3 tournament could do the same thing, seed the new 3v3 class of Cogs.
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well corvus consist of 2 crews, but we could in theory team up with a 3rd party crew if needed.
I'd like to see a crazy king tourney one day, even if its just 4 teams.
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I cant see why it has to have any bearing on the cogs at all, let this be something different.
Hell if we were THAT stretched for numbers we could make each cog team adopt a pub as their third ship as a condition of entry.
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I would be captain of that pub ship, every time lol. We could call it the LTD factor.
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Well apart from a tournament that is set up by Swallow/Qwerty/ect, I can see a player made scrimmage getting traction in the off-season of Cogs anyway.
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The Bully Boys would definitely be up for something like this. A small, informal tourney could be set up without too much hassle that could grow into something bigger and more concrete later.
I do like the thought of some sort of 3v3 league of the Cogs as well. Would give more players a chance to get in on some competitive action each week.
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I don't like participating in tournies, but I like to watch the replays. I didn't find the sniper wars on the Fjords too interesting and hope the next tourney is either a Point Capture or Crazy King style game. These games are more dramatic and less conservative which should lead to a better viewing experience.
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I don't like participating in tournies, but I like to watch the replays. I didn't find the sniper wars on the Fjords too interesting and hope the next tourney is either a Point Capture or Crazy King style game. These games are more dramatic and less conservative which should lead to a better viewing experience.
There were like two sniper battles at the Fjords tournament. Most of the games were close-range. Have you seen the SMAC-MNS semi-final?
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Nope, I knew the results of the tournament before I stared watching the replays so I just watched the brackets. I still think a Point Cap tournament would make for some interesting viewing.
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I know im biased but you really should watch that semi-final. It was as fun to watch as it was flying in it.
CP and CK will add some very new ideas. Interested to see what comes out of those if they get used.
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I know we have the Cog Tournament. What about a less open-ended Aviator's Kumite?
(http://i17.photobucket.com/albums/b85/lmargaretta/horror%20gifs%20miscellaneous/bloodsport.gif)
The premise would be a duel between crews to test the crews' ability to adapt strategy in a one-on-one environment, removing the often frustrating element of teammate performance. It would be fought in a 2v2 map, with only two ships doing combat at a time. When one ship was victorious, it would be allowed to repair, and then then next opponent from the other team would engage from their starting point. The rules need more refining, but here's the starter concept.
Ships would be constrained either to specific ship, specific loadout (which would allow concept testing for experimental builds), specific loadout (harpoons only, flames only, or more imaginitive combinations), and other permutations. The important part in this Iron Chef: Battle Duck-style concept is that the Kumite restrictions aren't released until the lobby is created. This prevents practicing, which is the whole point of selectively testing your crew and its ability to adapt, not the ship.
(http://3.bp.blogspot.com/-AVNUEHdMx0Y/Txie2Dg4hhI/AAAAAAAAMK8/tkhQvtzAM0o/s1600/bloodsport+-+ray+jackson+-+thumbs+up+2.JPG)
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You know that 3v3, Casters vs muse was amazing to play in, everything was different it honestly felt like capital ship combat.
I think a structured 4v4 teams would be mindblowing, screw the petty differences between the different groups we should try our best to make this happen from time to time.
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you could incorporate it into the cogs (because this is the largest of the few structured events we have) something like every 3 weeks its a 4v4 with two teams joining up.
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4v4 has some pretty iffy technical problems though, with the game quite often slowing down to half speed with a full match, also with the only 4v4 map being a CP one, that plus slomo means that you can easily end up with 40min matches ++++ when both sides are good and one side isn't just holding it all the way to 650.
Also just jamming two random teams together doesn't mean they can fly together effectively.
3v3 might be doable, but even the biggest clans might have problems filling 3 ships, let alone the smaller ones who have to shuffle crews every week anyway.
Not saying it should or could not be done, just that there are practical concerns.
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4v4 is doable as a format whilst retaining 2-ship teams. It only requires three matches to complete a league.
With four 2-ship teams (A, B, C and D):
AB plays CD
AC plays BD
AD plays BC
Each team is scored with the points for and against (those their team scores and those scored against them). The leaderboard is ranked by the points difference.
With eight 2-ship teams, their broken into two 4-team pools and the top two from each pool play in the winners pool.
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As a regular competitive thing, it probably will remain an impossibility until some things change (adding in-game fleet suppport could possibly make it easier for clan numbers to swell enough to fill these gametypes). Having them as exhibition matches would probably work wonderfully though, have four teams in the same match and just let them go at it once a week after the Cogs. Results don't matter, it's just there to show people what these other game types are like at a higher skill level.
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3v3 works for individual ship teams, similar format to above but this time with four matches to complete a cycle.
Six 1-ship teams (A, B, C, D, E and F)
ABC plays DEF
ABD plays CEF
ACD plays BEF
BCD plays AEF
Leaderboard ranked on the points difference between for and against.
The weakness of these systems is the potential for "team orders" (given the proliferation of Anatidae).