Guns Of Icarus Online

Main => General Discussion => Topic started by: ShadedExalt on March 20, 2015, 05:32:52 pm

Title: Converting Light to Heavy
Post by: ShadedExalt on March 20, 2015, 05:32:52 pm
Everyone loves new guns, and they especially love Heavy guns, because there are so few.  That has been alleviated a little with the Minotaur, but lets be honest- Moar = Gud.  So, I want you guys to throw out suggestions to change Light weapons into a Heavy version, excluding flak and carronade.  Some might argue the Banshee is a baby Hwatcha, but they serve almost totally different roles, so it's free.  So is the mortar, as the Lumberjack pops balloons, not utterly tears things to pieces.  Don't worry too much about balance, it's just speculation.  Here are a few I thought up.

Jupiter Field Cannon: A giant, pierce/explosive, 1 shot Mercury, with so much recoil it actually moves the firing ship backwards.

Tartarus Heavy Cannon: Heavy Hades, basically.  Much more fire damage, replace pierce with shatter, high ignition chance, much smaller clip, much slower movement speed, projectile expansion, arming range, small left/right, average down, bad up.  Starts off with low shot arc, but it dips sharply after awhile.
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 20, 2015, 05:36:06 pm
Can't think of a name, but heavy mine launcher. Twice the damage as normal mines, and four times the size.
Title: Re: Converting Light to Heavy
Post by: Carn on March 20, 2015, 05:37:36 pm
Deimos heavy mine launcher would be good as phobos means fear and deimos means terror (this have anything to do with what we've been doing in the cantina shaded? :D)
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on March 20, 2015, 05:45:01 pm
Deimos heavy mine launcher would be good as phobos means fear and deimos means terror (this have anything to do with what we've been doing in the cantina shaded? :D)

Actually yes, a little.  The heavy flamer got me thinking, then I thought up the Tartarus, and the Jupiter is an older gun I thought up.  So then I figured I'd make this.  Although if something really cool comes up (Like the Deimos, although I might change it a little) I'd ask if I could use it.
Title: Re: Converting Light to Heavy
Post by: Carn on March 20, 2015, 05:54:07 pm
fair enough, come on everyone lets get muses think juices flowing with ideas......... Tornado heavy machine gun, essentially two huge gats
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on March 20, 2015, 06:20:20 pm
fair enough, come on everyone lets get muses think juices flowing with ideas......... Tornado heavy machine gun, essentially two huge gats

More shatter than pierce, I should think, and the Hurricane Heavy Gatling Cannon.
Title: Re: Converting Light to Heavy
Post by: Carn on March 20, 2015, 06:33:25 pm
dont think cannon would be the right word, Tornado heavy machine turret?
Title: Re: Converting Light to Heavy
Post by: Hoja Lateralus on March 20, 2015, 06:34:49 pm
Heavy Flare Gun, please. It could work as blinding grenade* which perhaps could automatically spot enemies.

*flashbang from CS:GO
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 20, 2015, 06:39:33 pm
Apollo Heavy Missle Launcher. Not sure on the attributes. Maybe some fire, since he is the sun god. Fire+shatter, with burst ammo? Sounds deadly.
Title: Re: Converting Light to Heavy
Post by: Carn on March 20, 2015, 06:46:14 pm
Heavy Harpoon Launcher, We must end the Sky Whale menace as it is our current harpoons are nothing but toothpicks to those monsters.  I call that muse give us the means to defend ourselves from these monsters!
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 20, 2015, 07:09:46 pm
Carn the blasphemer. I will end you before I let you touch the majestic and holy skywhale.
Title: Re: Converting Light to Heavy
Post by: MagKel on March 20, 2015, 07:11:09 pm
my take:

Howler hunter mine launcher - a mine with a self destruct timer of 120 seconds that deals flechette/shatter damage and has limited homing abilities (and can't distinguish friend from foe). the name comes from the howling sound the projectile makes once it locks on a target

Valkyrie heavy flamer - Same range, ammo and effect of the flamer but much larger spread both horizontally and vertically, excellent for large scale barbecuing.

Pluto howizer - it is like hades with a long range and pronounced shell drop, less than 5 rounds and a large fire AoE. Usually paired on Galleons with the Lumberjack

Mirmidon rocket revolver - The bigger sister of the Banshee is a single round weapon with fast reload that fires a slow moving, clustered warhead that deals light fire/explosive damage and spreads once armed. Ideal for finishing fast moving targets or controlling narrow passages.

Volcano autoloading gun - A weapon initially developed for land based emplacements, it has been modified only recently for airship combat. The double belt feeding system is somewhat clunky, which means that the weapon is damaged by simply firing it. Yet with a good engineering crew it can be kept somewhat operational for a good amount of time (Yes, its a weapon on moonshine, so what?  :D ). through its four muzzles it fires low caliber piercing shots that, by some accounts, it reminds of a volcano eruption. (pierce/pierce damage at short range, highest RoF of the game, 200 rounds but once fired it takes heavy damage with deactivation delay
Title: Re: Converting Light to Heavy
Post by: Carn on March 20, 2015, 07:19:56 pm
Carn the blasphemer. I will end you before I let you touch the majestic and holy skywhale.

By the right of the ancient gods of Bacon, i will end the menace
Title: Re: Converting Light to Heavy
Post by: Sarabelle Marlowe on March 20, 2015, 11:32:34 pm
Shall I dare bring up the howitzer and tesla cannon? XD
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 20, 2015, 11:38:40 pm
I don't understand the idea of a tesla gun. Nothing is electrical, what purpose would it serve? I suppose, since it is electricity, it would spread across the ship, but that seems a bit overpowered. Could you explain the use a a tesla gun, beyond it just being cool to have?
Title: Re: Converting Light to Heavy
Post by: Sarabelle Marlowe on March 21, 2015, 03:17:44 am
I don't know myself, to be honest. Just something I overhear in chat or is mentioned off hand.
Title: Re: Converting Light to Heavy
Post by: Crafeksterty on March 21, 2015, 04:56:18 am
I still flippin love that jupiter field cannon idea.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on March 21, 2015, 10:17:46 am
Shall I dare bring up the howitzer and tesla cannon? XD

No, because the Tesla is a new gun entirely.

I still flippin love that jupiter field cannon idea.

Thank you, thank you, you're too kind.
Title: Re: Converting Light to Heavy
Post by: Carn on March 21, 2015, 10:19:24 am
i think a howitzer would just be  giant hades
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 12:54:58 pm
The Ixion flame vortex cannon (https://gunsoficarus.com/community/forum/index.php/topic,4709.0.html) is a flamethrower, but with Impact! (it would have been much better than the Minotaur)

(http://i.imgur.com/93xqn3a.jpg)
Title: Re: Converting Light to Heavy
Post by: Carn on March 21, 2015, 12:57:13 pm
I demand a heavy flamer, though cake clan might become unstoppable if such a thing were made.....
Title: Re: Converting Light to Heavy
Post by: MightyKeb on March 21, 2015, 01:30:57 pm
I demand a heavy flamer, though cake clan might become unstoppable if such a thing were made.....

I think you mean EVERYONE'll be unstoppable.
 

Or atleast goldfish mains. Heavy flamer + light carronade, oooh.


But I think it'd be redundant, current flamer serves a decent purpose and combos excellently with the all-powerful heavy carronade, there's no reason to switch the roles around when flamer is dependent on your chem cycles being off.
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 21, 2015, 03:03:46 pm
I don't know myself, to be honest. Just something I overhear in chat or is mentioned off hand.

I see it a lot too, but the only reasoning I ever see behind it is "because, tesla cannon. Duh." Or something along those lines.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 04:23:39 pm
I am going to assume that a Tesla gun would fire bolts somewhat like lightning. Lightning has little effect on metal, but it has a grand propensity to set fires and explode wood. So I would have to conclude that it would be a close range Piercing/Fire weapon that set the occasional fire. It would also have to be a heavy gun, since you need a massive generator to power the thing.

Also, since electricity does its own thing, it would have to have a very wide spread. More than hwacha.
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 21, 2015, 05:13:07 pm
My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 05:35:20 pm
Guns is not Steampunk. It is actually Dieselpunk mechanics with Steampunk aesthetics. Besides, I heard there was a Tesla class weapon in the original Guns of Icarus. So leaving it out already goes against the established world.
Title: Re: Converting Light to Heavy
Post by: Sarabelle Marlowe on March 21, 2015, 06:48:36 pm
Well, I was more or less saying the Tesla Cannon for the luls. If used at all would be vastly overpowered and silly as hell. More of an ongoing meme then anything that should be used since it doesn't really go with the rest of the weaponry. But it gets one thinking, and that's good for brainstorming.

My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.

However, the use of electricity powered items predates airships beyond hot air balloons. The first arc light was made in the early 1800's, and was used for movie projectors up to WW2. The first steam propelled airship was 1852. Not to mention other picky inconsistencies without any electricity (in example, how to captains talk to each other without a radio?)

Truth be told, this game feels more diesel punk then steam punk, and has elements of both in it. It's kinda of its own thing. While it does have the steam punk aesthetic, I see the use of oil and engines rather then actual steam. And the guns range wildly between eras (the heavy flak looks like a ww1 artillery piece). Actual steam punk would have more flintlocks, gears, and well, steam. But we see oil, kerosene engines, ww1 inspired clothing (the Lost Soldier outfit in particular) and this, if we want to be picky, is leaning towards diesel punk. In which early forms of electricity would be very plausible.

There is a lot of inspiration that could be drawn from weaponry created in the world wars (and thus when electricity was very present), and later altered to fit the aesthetic better. After all, we use a fair bit of imagination for the setting as we know it.
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 21, 2015, 06:55:50 pm
I don't know the difference between diesel punk and steampunk. I did not even know diesel punk existed. My point was that, as far as I have seen in GOIO, there is no electricity. I do not know anything about the first, as I unfortunately never played it.
Title: Re: Converting Light to Heavy
Post by: Carn on March 21, 2015, 07:19:56 pm
while i've never heard of dieselpunk i can  grasp the meaning of it, instead of steampower its diesel fuel, e.g. why we have engines and not boilers on the ships
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 21, 2015, 07:36:38 pm
I only ever considered the visual look of steampunk. The older, fancy looking type people, or the smudged up grease rats that keep the cogs running. When I first heard the term diesel punk, I imagined more of a biker gang type look. Of course, that is just my personal imagination at work, so I am not surprised I was way off. That's what I get for making assumptions with absolutely no evidence.
Title: Re: Converting Light to Heavy
Post by: Carn on March 21, 2015, 07:38:25 pm
i hear that man, the internet is unforgiving of such things
Title: Re: Converting Light to Heavy
Post by: Lanliss on March 21, 2015, 07:56:02 pm
If anyone is offended by my lack of knowledge, I understand. It is the same as when I get mad about someone thinking the Lannister lion is from Gryffindor, or that Pikachu is a digimon. I apologize to anyone who is a diesel punk fan, just in case I butchered or insulted it in some way that I do not realize.
Title: Re: Converting Light to Heavy
Post by: Sarabelle Marlowe on March 21, 2015, 08:56:15 pm
I don't think anyone was offended, myself included. I tend to rant on things so by all means take what I say with a light touch.  ;D

Although, I will point out there are lights in refinery on some of the pipes and things that look pretty electrical. Could be wrong but they look like it.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on March 21, 2015, 08:58:44 pm
If you want an example, Bioshock is. A mix of Biopunk, and Art Deco Dieselpunk.

That said, thread in track pretty please?  :D
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 09:00:11 pm
No offense. Yes, Bioshock is often considered to be a dieselpunk game. The setting is often that of WWI-early WWII tech being used in some futuristic and impossible manner.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on March 21, 2015, 09:02:20 pm
Hooray for hypocrites!

Another GREAT example is Iron Brigade.  Not exactly well known, but a good game.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 09:23:31 pm
This just came up again in game chattter. A good upgrade to light to heavy would be mine launcher to sky torpedo, which is basically a large powered mine.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 21, 2015, 10:05:15 pm
Just saw this and thought it might help.

(http://snowedin.ca/wp-content/uploads/2012/06/01-dieselpunk.jpg)
Title: Re: Converting Light to Heavy
Post by: Sarabelle Marlowe on March 21, 2015, 10:09:04 pm
I was in that game. Most of the replies to Sky Torpedo were "do want" and "oh god."
Title: Re: Converting Light to Heavy
Post by: Koali on March 21, 2015, 11:51:49 pm
Prometheus Heavy Flamer! I came up with it on an RP thread.

"I've built two, actually. One for the 'Fish, one for my face. Wanna see?"

*Opens mouth to reveal what looks like a pair of Phobos mine launchers loaded with napalm kegs in place of the mines. The launchers are attached on either side of a Lumberjack mount modified for two barrels. The ends of the guns are fitted with the brass lions from a Manticore. The lion heads have nozzles in their mouths for liquid spraying, and can swing up (like on the Manticore) to launch the entire keg.*

Ok, fine, not just any RP thread, the RP Tavern (Name never set in stone!) thread!
Title: Re: Converting Light to Heavy
Post by: Squidslinger Gilder on March 22, 2015, 12:29:21 am
Gun with a reversed arming timer. Does more damage close range than long. Projectile starts whole then breaks up at range. However it wouldn't be useless at range as the range would add an aoe spray mechanic. Likely this would work with a heavy hades variant. Massive fireball at start, then breaks up and can spray over a larger area.
Title: Re: Converting Light to Heavy
Post by: BlackenedPies on March 22, 2015, 11:21:44 am
Helios heavy flare gun. 10 fire stacks on everything in 10 meter radius. The blinding light scorches enemy retinas.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on March 22, 2015, 11:44:19 am
And firing it sets everything on your own ship on fire as well.
Title: Re: Converting Light to Heavy
Post by: Carn on March 22, 2015, 12:57:47 pm
Gun with a reversed arming timer. Does more damage close range than long. Projectile starts whole then breaks up at range. However it wouldn't be useless at range as the range would add an aoe spray mechanic. Likely this would work with a heavy hades variant. Massive fireball at start, then breaks up and can spray over a larger area.

wouldn't that just be the heavy carronade?
Title: Re: Converting Light to Heavy
Post by: Omniraptor on March 22, 2015, 01:53:58 pm
I just want a heavy gun with fire damage. The minotaur turned out quite well but we still want more toys. http://img2.wikia.nocookie.net/__cb20121027220927/ben10fanfiction/images/d/d2/Thor_Another.gif
Title: Re: Converting Light to Heavy
Post by: Squidslinger Gilder on March 22, 2015, 05:04:31 pm
Gun with a reversed arming timer. Does more damage close range than long. Projectile starts whole then breaks up at range. However it wouldn't be useless at range as the range would add an aoe spray mechanic. Likely this would work with a heavy hades variant. Massive fireball at start, then breaks up and can spray over a larger area.

wouldn't that just be the heavy carronade?

Carronade is a spray from the start. There is no solid shot that breaks up at range. It breaks up from the start.

Solid at start and breaking at range could be used to make a cluster bomb gun. Heck this would be a much better Minotaur if the Mino had a solid projectile, then broke up over range. Short range it can blast ships around, long range it spreads out the impact damage meaning it would make it harder to shock a ship off course. One of the things many of us wanted for the Mino from day 1 was an actual projectile. As it sits right now, its just a carronade without the balloon popping. Kinda lazy imo.
Title: Re: Converting Light to Heavy
Post by: The Sky Wolf on April 11, 2015, 03:22:39 pm
I think we need a 1-shot heavy rocket launcher. Fires 1 large rocket with the ability to completely shatter a pyra's armor in a single hit (using buff + charged rounds), but has a 1 minute reload arming time.

We will call it the Zeus Rocket Launcher, or Hercules Missile Launcher.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 11, 2015, 04:16:58 pm
The natural step from Artemis would be to her twin brother, Apollo.
Title: Re: Converting Light to Heavy
Post by: The Sky Wolf on April 11, 2015, 04:31:12 pm
The natural step from Artemis would be to her twin brother, Apollo.

Artemis - Goddess of the Hunt, Forests and Hills, the Moon, Archery
Apollo - God of music, poetry, art, oracles, archery, plague, medicine, sun, light and knowledge
Zeus - God of the sky, lightning, thunder, law, order, justice

It's a tough choice, the "Zeus Rocket Launcher" would be super big powerful so its like the father of the artemis which would make sense, but I like the idea of the artemis having a twin brother rocket launcher. Hmmmmmm.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 11, 2015, 05:34:54 pm
I was only thinking of their primary themes. Artemis, goddess of the moon. Apollo, god of the (much larger) Sun. Them being twins works all the better. I think Zeus should be the upgrade to the Hades. Ground vs. Heavens sort of thing.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 11, 2015, 05:44:12 pm
Kraken harpoon gun (https://gunsoficarus.com/community/forum/index.php/topic,6038.0.html)

(http://i.imgur.com/y80osP5.png)
Title: Re: Converting Light to Heavy
Post by: Koali on April 11, 2015, 06:11:02 pm
Apollo rocket launcher sounds too modern. Plus, it would need three crew to work properly. #NASA
Title: Re: Converting Light to Heavy
Post by: The Sky Wolf on April 13, 2015, 10:23:57 am
I was only thinking of their primary themes. Artemis, goddess of the moon. Apollo, god of the (much larger) Sun. Them being twins works all the better. I think Zeus should be the upgrade to the Hades. Ground vs. Heavens sort of thing.

OK. We will go with Apollo. You're definitely right about the sun being much bigger than the moon, hehe. I keep associating Apollo with the moon because of... Apollo 13... and I always get Apollo confused with Hades. Damn me.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 13, 2015, 01:47:04 pm
I was only thinking of their primary themes. Artemis, goddess of the moon. Apollo, god of the (much larger) Sun. Them being twins works all the better. I think Zeus should be the upgrade to the Hades. Ground vs. Heavens sort of thing.

OK. We will go with Apollo. You're definitely right about the sun being much bigger than the moon, hehe. I keep associating Apollo with the moon because of... Apollo 13... and I always get Apollo confused with Hades. Damn me.

I was only mentioning the sun being larger because of the size the rockets would wind up being, in comparison to the Artemis rockets. And I read Greek mythology all my life growing up, so that is why I go to the mythology first, history second.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 13, 2015, 05:15:24 pm
Heavy flamer.  Make it with an offset barrel like the Lumberjack, but around waist-high with a big flash shield.

Also heavy gat, four Gatling guns on an hflak-looking turret.  Insane jitter, and the guns don't angle inwards towards each other to make long range harder.  Get too close though...
Title: Re: Converting Light to Heavy
Post by: MagKel on April 13, 2015, 05:22:32 pm
Heavy flamer.  Make it with an offset barrel like the Lumberjack, but around waist-high with a big flash shield.

Also heavy gat, four Gatling guns on an hflak-looking turret.  Insane jitter, and the guns don't angle inwards towards each other to make long range harder.  Get too close though...

i like how we all see the heavy gat as 4 barrels of doom

Volcano autoloading gun - A weapon initially developed for land based emplacements, it has been modified only recently for airship combat. The double belt feeding system is somewhat clunky, which means that the weapon is damaged by simply firing it. Yet with a good engineering crew it can be kept somewhat operational for a good amount of time (Yes, its a weapon on moonshine, so what?  :D ). through its four muzzles it fires low caliber piercing shots that, by some accounts, it reminds of a volcano eruption. (pierce/pierce damage at short range, highest RoF of the game, 200 rounds but once fired it takes heavy damage with deactivation delay
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 13, 2015, 05:27:06 pm
I thought 2 miniguns, but 4 miniguns is even better!
Title: Re: Converting Light to Heavy
Post by: MagKel on April 13, 2015, 05:38:58 pm
I thought 2 miniguns, but 4 miniguns is even better!

(http://franksfiles.com/sites/default/files/franks_uploads/charlie_sheen_badass.gif)
Title: Re: Converting Light to Heavy
Post by: David Dire on April 13, 2015, 05:40:31 pm
I thought 2 miniguns, but 4 miniguns is even better!

(http://franksfiles.com/sites/default/files/franks_uploads/charlie_sheen_badass.gif)

Who needs bullets when you have helmets

(https://38.media.tumblr.com/07f427cc9acec73b1ebbd5792a663df6/tumblr_mxkzrseV111t6mp24o1_400.gif)
Title: Re: Converting Light to Heavy
Post by: MagKel on April 13, 2015, 05:51:58 pm
Who needs bullets when you have helmets
(https://38.media.tumblr.com/07f427cc9acec73b1ebbd5792a663df6/tumblr_mxkzrseV111t6mp24o1_400.gif)

So I see, you want to make me cry. because that movie makes me cry.

Shame on you David, I have a beard! if i cry for movies, it makes me look silly
Title: Re: Converting Light to Heavy
Post by: David Dire on April 13, 2015, 05:53:29 pm
Who needs bullets when you have helmets
(https://38.media.tumblr.com/07f427cc9acec73b1ebbd5792a663df6/tumblr_mxkzrseV111t6mp24o1_400.gif)

So I see, you want to make me cry. because that movie makes me cry.

Shame on you David, I have a beard! if i cry for movies, it makes me look silly

Fun fact: The only media that has gotten me to cry is Warriors (The cat books) and DBZ.
Title: Re: Converting Light to Heavy
Post by: MagKel on April 13, 2015, 05:56:03 pm
Who needs bullets when you have helmets
(https://38.media.tumblr.com/07f427cc9acec73b1ebbd5792a663df6/tumblr_mxkzrseV111t6mp24o1_400.gif)

So I see, you want to make me cry. because that movie makes me cry.

Shame on you David, I have a beard! if i cry for movies, it makes me look silly

Fun fact: The only media that has gotten me to cry is Warriors (The cat books) and DBZ.

Shut up i am watching Sergeant Horwart dying.. (https://www.youtube.com/watch?v=uW9Q1cm_Tnw)

(http://staging.itibitiventuresi.netdna-cdn.com/wp-content/uploads/GIF/2014/08/GIF-cry-crying-depressed-disturbed-sad-upset-zach-galifianakis-GIF.gif)
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 13, 2015, 06:10:46 pm
I'm trying to think of media that's made me cry.

I know there's some, but I can't think of it off the top of my head.
Title: Re: Converting Light to Heavy
Post by: MagKel on April 13, 2015, 06:20:28 pm
(http://www.quickmeme.com/img/e9/e92014404d7c01a0f38c540da28ca865a470f15de7ad2d0461fe4ab51324cf6d.jpg)
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 13, 2015, 06:33:43 pm
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:

(http://i.imgur.com/KnejNT1.gif)
Title: Re: Converting Light to Heavy
Post by: SirNotlag on April 14, 2015, 11:41:14 am
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:

(http://i.imgur.com/KnejNT1.gif)

I like it! but how would we make it different from the regular chain gun?

Im thinking less accurate, more range, more damage (maybe just a larger clip so it deals more damage per clip but same or perhaps even lower dps) and smaller arcs.

Title: Re: Converting Light to Heavy
Post by: David Dire on April 14, 2015, 12:29:47 pm
The Helmet Cannon was worked on a while back, but it was just too OP in every way.


Also, Eris Heavy Quad Machine Gun:

(http://i.imgur.com/KnejNT1.gif)

I like it! but how would we make it different from the regular chain gun?

Im thinking less accurate, more range, more damage (maybe just a larger clip so it deals more damage per clip but same or perhaps even lower dps) and smaller arcs.

I'm thinking very inaccurate, large arcs with slow turning speed, about 70% less damage per bullet than Gat, but like, 700 shots per clip.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 14, 2015, 01:31:25 pm
Jitter through the roof and terrible accuracy but godlike sustain.  Maybe 40% light gat damage but have two sets of barrels firing at once so if both hit it does almost as much as usual.
Title: Re: Converting Light to Heavy
Post by: SirNotlag on April 14, 2015, 04:33:42 pm
My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.

Lighting gun was already in Flight of the icarus so they are part of the world and they have already been added to the Bone fish enemy AI ships in Co-op. Soooooo.....

you might have to deal with lighting in skirmish mode soon enough.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 14, 2015, 04:56:12 pm
My main thought that goes against it is, this is steampunky. There is no room in the world of steam for electricity. And once you introduce electricity the entire world changes. Maybe I am just being a bit stubborn on the idea of changing the world of guns, but I do not see a need for tesla anything.

Lighting gun was already in Flight of the icarus so they are part of the world and they have already been added to the Bone fish enemy AI ships in Co-op. Soooooo.....

you might have to deal with lighting in skirmish mode soon enough.

We already went through a whole quote pyramid about this. I apologized for my lack of knowledge on both the first game and the diesel punk that the developers say this game is based on.
Title: Re: Converting Light to Heavy
Post by: Crafeksterty on April 14, 2015, 05:20:16 pm
You have to consider how guns of icarus is a world of its own. So steam punk, diesel punk, tesla punk, anything machinery applies for Goio. But for goios case, steampunk is its main asset.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 14, 2015, 08:57:54 pm
To be fair, Guns is Dieselpunk with a Steampunk veneer.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 14, 2015, 09:00:14 pm
To be fair, Guns is Dieselpunk with a Steampunk veneer.

Nobody ever believes me ;-;
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 16, 2015, 10:27:27 pm
So guys... Quad gats.  Who's in?
Title: Re: Converting Light to Heavy
Post by: Koali on April 16, 2015, 10:33:37 pm
Me
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 16, 2015, 11:17:01 pm
How about this? Insane recoil/spread, infinite ammo (no reload unless you change ammo), very long reload if you change ammo, and the gun sets itself on fire after so many seconds of use, two stacks per second of use after overheated. Or maybe just add two stacks of fire every 5 seconds or so.

I keep asking for am ammo type that sets the gun on fire as you use it (Powder Keg ammo). Would be interesting to have a gun that did it by default.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 16, 2015, 11:27:00 pm
Sounds good, but I think a simple overheating would make more sense. Unusable for something like a minute, unless someone comes and hit it with extinguisher, while chem spray or heatsink can prevent the overheating entirely. That would make heatsink a bit OP though, since it has infinite ammo. Maybe something more like 500 ammo with heatsink, while it normally overheats after 2-300 shots. Infinite ammo if you are using anything without an ammo reduction.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 18, 2015, 04:07:13 pm
I think it should have ammo.  As much as I like the idea of overheating, it just adds more complexity and a unique for a single gun.  I can see it being a little off-putting.

I almost think it shouldn't have much ammo but a quick reload. 
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 18, 2015, 05:43:48 pm
I do not think a quick reload would wor for a heavy machine gun. Any heavy machine gun in anything, games, movies, whatever, takes forever to reload. Then again, that may be because of the large clips. Also, wouldn't a small clip just turn it into the flak cannon?
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 18, 2015, 06:56:58 pm
I feel like too much sustain would be OP though I don't want it to be a tissue-paper gun that just relies on massive ROF to be effective.

Not really sure how to walk that line.  Thoughts?
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 18, 2015, 07:37:12 pm
It would basically be a bulletstorm gun. Put out as many shots as you can, hoping some connect. The one issue would be heavy clip. This gun would be broken by it as it is.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 18, 2015, 09:35:42 pm
Infinite ammo if you are using anything without an ammo reduction.
Already thought of it. Recommended something like 300 I think.
Title: Re: Converting Light to Heavy
Post by: The Sky Wolf on April 19, 2015, 02:21:24 am
It would basically be a bulletstorm gun. Put out as many shots as you can, hoping some connect. The one issue would be heavy clip. This gun would be broken by it as it is.

I've been following your posts about your suggestion for this storm gun idea and I just want to say that I think it sounds really cool so far.

Lanliss is right, 300 rounds seems fare. It'd be like the heavy version of the gatling with 2-3x the rounds.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 19, 2015, 03:04:06 pm
Just for funseys.

(http://i.imgur.com/yDGZ2Tl.jpg)
Title: Re: Converting Light to Heavy
Post by: MightyKeb on April 19, 2015, 03:23:32 pm
Just for funseys.

(http://i.imgur.com/yDGZ2Tl.jpg)

#MetaFish
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 19, 2015, 05:20:52 pm
Solution to the heavy clip issue would be reverse arming. That means the secondary damage is turned off after a certain range.

Primary: Piercing. DPS similar to Wirlwind Gatling. Unaffected by range.

Secondary: Piercing as well. 150 meter range limit.

Eris Quad Machine Gun--------------------------------------------------------------------------------------------------------------
Piercing
6
0.20.21.50.2
Piercing
30.20.21.50.2
BalloonHullArmorComponent
Modified Primary1.21.291.2150m to max range
Modified AOE0.60.64.50.6
Modified combined1.81.813.51.8Under 150m
Clip pri/combined480/720480/7203600/5400480/720
DPS pri/combined19/28.919/28.9144.4/21619/28.9
DPS with reload13/19.513/19.597.5/14613/19.5
Clip size400
Rate of Fire16
Time to shoot clip24 seconds
Reload time12
Total time36.9

By comparison, Gatling DPS is 111.7 to the armor. However, with the high jitter, the Eris would shoot pretty much everywhere on the ship. Damage to everything else is minor, so guns, engines, and balloon would act like a shield against it. Up close, this thing would be terrifying to the armor.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 19, 2015, 10:10:29 pm
Ohh I like!  How does reload stack up with light gat though?
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 19, 2015, 11:01:43 pm
Here are the raw Gatling numbers. I did not do any rounding. The raw stripping power (if all shots hit) is not too much higher than the Gatling. The wide spread, however, would make it a hwacha-like weapon. Heavy will almost be required for max range. Other ammos would be good close up. Switching ammo mid-clip would be pretty risky, though.

Whirlwind Gatling--------------------------------------------------------------------------------------------------------------
Piercing7.50.20.21.50.2
Shatter100.20.10.22
BalloonHullArmorComponent
Modified1.51.511.251.5
Modified AOE21220
Modified combined3.52.513.2521.5
Clip2872051086.51763
DPS29.514938271621.0820987654111.7351234568181.3060493827
DPSwR19.492132083213.92295148873.7916428863119.7373827966
Number of shots82
Rate of fire8.33
Time to shoot clip9.7238895558
Reload Time5
Total time14.7238895558
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 20, 2015, 03:42:16 pm
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 20, 2015, 04:06:51 pm
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

Whirlwind ----> Hurricane.
Title: Re: Converting Light to Heavy
Post by: MightyKeb on April 20, 2015, 05:48:18 pm
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

Whirlwind ----> Hurricane.

ShadedExalt -----> TwistedShadows
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 20, 2015, 07:06:00 pm
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

Whirlwind ----> Hurricane.

ShadedExalt -----> TwistedShadows

Depends on if I was an evil ruler that transcended into a twisted shadowbeast, or a twisted, insane spectre who transformed into the shadowy ruler of the ghost realm.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 21, 2015, 12:19:57 am
It sounds great to me!

Though I think it should have a stormy name to go with the whirlwind.

Whirlwind ----> Hurricane.

Whirlwind-->Typhoon

Whirlwind-->Maelstrom

I like Maelstrom Heavy Gatling most. Has a nice, deadly, ring to it.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 21, 2015, 05:55:23 am
There's already a typhoon heavy flak.  I like maelstrom the best so far.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 21, 2015, 12:06:46 pm
That is a good name, but I don't think it would be a Gatling. It should be a quad machine gun.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 21, 2015, 03:28:11 pm
There's already a typhoon heavy flak.  I like maelstrom the best so far.

Oh yeah. Forgot about heavy flak.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 22, 2015, 02:22:15 pm
That is a good name, but I don't think it would be a Gatling. It should be a quad machine gun.
Maybe... But just "machine gun" doesn't really tell you anything about it.  Gatling is more descriptive.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 22, 2015, 09:55:28 pm
Gatling is a specific type of machine gun. I was thinking this would be a single barrel box or drum loader, circa WWI-II, with some sort of barrel cooling like a Vickers or Browning.

(http://upload.wikimedia.org/wikipedia/commons/7/7b/Vickers_machine_gun_crew_with_gas_masks.jpg)
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 23, 2015, 01:38:32 am
Here is a remake of the first mockup using modified and enlarged Vickers machine guns. I forgot to add the ammo count layer back in.

(http://i.imgur.com/XyVuWFl.jpg)
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 23, 2015, 05:27:46 pm
Buh... Buh... Spinning!?
Title: Re: Converting Light to Heavy
Post by: Koali on April 23, 2015, 05:50:23 pm
Nope. Linear reciprocating motion.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 23, 2015, 07:31:07 pm
What if, instead of four barrels, it is just a giant galling, and you are looking from the middle of the ring of barrels when you are shooting?
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 23, 2015, 07:41:55 pm
...I dunno.

I don't think that'd be very practical.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 23, 2015, 07:45:33 pm
That would not really increase the fire rate, and would look a bit silly from outside. Like a giant hamster wheel.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 23, 2015, 08:07:48 pm
All it would really do is increase the time it takes for barrels to wear out.
Title: Re: Converting Light to Heavy
Post by: Lanliss on April 23, 2015, 09:09:42 pm
I was just trying to help Pixel with the spinning.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 23, 2015, 09:46:00 pm
We have had quite enough of Pixel's gyrations and undulations, thank you very much. You can't fly past playgrounds anymore when he is on the ship.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 24, 2015, 08:23:00 pm
So. . . spinning or not?
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 24, 2015, 09:08:32 pm
No spinning. Lots of shaking. Near hwacha level shaking.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 25, 2015, 10:50:39 am
I can get behind that.

Though I think the heat shield looks kinda silly.  Something narrower, but maybe a little closer together.  Instead of being at each corner, maybe about halfway down and then in the bottom corners?

From the outside it should have hflak style shielding.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 25, 2015, 04:04:34 pm
The shielding was just tossed on to cover some things. I don't like them either, but did not grab any images of other shields. I also did not add in the ammo durm/boxes (which would be the animated part during reload) or other random bits. I'll see about finding some things.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 25, 2015, 10:14:40 pm
Oh whoops I didn't mean the barrel shroud, I meant the actual part of the gun you sit in
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 26, 2015, 12:19:42 am
That is what I was talking about. Those are Barking Dog shields.
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 26, 2015, 09:39:36 am
Ok
Title: Re: Converting Light to Heavy
Post by: PixelatedVolume on April 29, 2015, 09:27:28 pm
Anything else to say?
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 29, 2015, 09:38:40 pm
I think there really should be a Heavy version of all light guns.
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on April 29, 2015, 10:46:54 pm
Got a response from Muse. They would rather nerf heavy at this point than add new mechanics, but will keep it in mind for the future. So, no Maelstrom. Scrapping work on the image.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on April 30, 2015, 11:12:34 am
So... Maelstrimn, just more conventional.

NEVER GIVE UP HOPEEEEEE
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on May 02, 2015, 03:44:27 pm
You convinced me. (https://youtu.be/gi_3hc50pZk)


(http://i.imgur.com/7HdUT67.jpg)

NO!
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on May 02, 2015, 06:41:38 pm
IT'S SO BEAUTIFUL
Title: Re: Converting Light to Heavy
Post by: MightyKeb on May 03, 2015, 10:56:45 am
My question is, why heavy clip?


Is this our beloved Maelstorm or...



OH, I GET IT




ELECTRIC STORM! a-anyone?
Title: Re: Converting Light to Heavy
Post by: Richard LeMoon on May 03, 2015, 11:18:05 am
Well... heavy clip because it was the ammo on the Gatling that had the same firing time as my animation. No other reason. In hindsight, I should have timed heatsink, and made my animation match that.
Title: Re: Converting Light to Heavy
Post by: ShadedExalt on June 29, 2015, 07:35:23 pm
Raise the ROOOOOOF
(Bump)