An idea for a game mode aimed at 2v2.
Its based upon a gamemode called assualt that was used in the game World in conflict.
I dont know if other games have used this mode but here is a rundown:
the game mode consists of 2 rounds.
In the first round, team 1 acts as defender and while team 2 acts as attacker.
In the second round both teams switch roles.
on each map there would be 3-4 circles/points to defend and attack.
the points would have to be taken in the order of A->B->C->D
look at the image.
Each round would have a cap at 15-20 minutes (making the gamemode a maximum of 30-40 mins runtime)
The goal of round 1 would be for team 2 the attacker to take over all 4 points before the time limit runs out.
the goal of team 1 the defender would be to defend the points against team 2.
now the game begins.
team 1 the defender respawns at the exact point of circle A, they will now have to defend it from team 2
team 2 the attacker respawns away from point A, and would now have to take it away from team 1.
the twist here is that team 2, the attackers would have infinite respawns, meanwhile team 1, the defender would have no respawns if they die.
so when team 2 eventually would have killed team 1, or when no team 1 ships remain in the circle they would now have to take over point B
also now that point A has been taken over, team 1 respawns at point B (they would still have no further here)
the game goes on untill either time runs out or team 2 have taken over all the points.
When this happens round 2 begins and the roles have been reversed.
Team 1 would now be the attackers and team 2 would now be the defenders.
It is now the job of team 1 to overtake the points just like team 2 did in round 1.
HOWEVER
the goal for team 1 is now necessarily not to take over all points.
meaning the goal in round 2 is for team 1 to do better than team 2 overall.
example:
lets say team 2 in round 1 managed to tak over point a and b in a matter of 10 minutes, but wasnt able to get point c in the last 5 minutes
the goal of team 1 in round 2 is now to take point a, b faster than team 2 was able to do it. (10 minutes)
if team 1 fails in round 2, team 2 wins the game.
if team 1 succeeds in round 2, team 2 loses the game.
The general idea of this game mode is to let teams chose carefully what ships they are going to use.
A galleon might be the perfect defender ship, but when the roles reverse, they would still be using the galleon as the attacker.
that goes for sniping setups too.
Attackers: infinite respawns
defenders: respawns when losing a point