Info > Feedback and Suggestions
Hardcore mode
Squidslinger Gilder:
Probably never going to make the vets happy with the balancing issues so heres my proposal. Introduce normal and hardcore modes. Hardcore taking the game back to pre 1.2. Working hydro, flames that instant disable guns, non nerfed artemis and carronade, etc. Can keep the weight changes and such the same but just the core mechanics we miss the most seeing a comeback.
Will also serve as a way to combat against new players feeling beat down on. Make hardcore mode only able to be reached via match list so no quick joiners. Then you can do whatever you want with normal mode and save hardcore mode for tuning after the community has provided input.
HamsterIV:
Splitting the community is not a good idea for a community this small. In general it is never a good idea for internet communities. While I miss the old mechanics I would rather have a more newbie friendly game with many people than a bunch of different hardcore communities with virtually no one in them. We can always wax nostalgic about the time we kicked butt in an all flame squid or when the pre-arming time lumberjack brought the mighty flack gat/pyra to its knees, but I don't want to relive them.
Mr. Mask:
How about just making customizable match options?
Spud Nick:
I think the game is far better now than when I first started playing. More ways to disable a ship thanks to the fire changes, more close range/mid range setups thanks to the flak/merc changes, and more pilot tools to use now that they changed hydro.
RaptorSystems:
I think Mr. Mask is onto something, maybe custom 'server rules' which allow for mechanics to be played with but nothing is counted towards achievements.
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