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Aboard a Squid

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Shinkurex:
Write up what you would like changed, and one of these lovely CA mods will be more than happy to modify your post for you :).... just shoot it to one of us as a PM

N-Sunderland:

--- Quote from: Malarosa Agresti on May 13, 2013, 05:36:57 pm ---
--- Quote from: N-Sunderland on May 13, 2013, 05:02:14 pm ---
--- Quote ---there isn't much advice to be offered other then learning how to make good judgement calls.
--- End quote ---

But there is. While at first glance the side engines might just seem like a pain, you can actually get to them and fix them efficiently. By jumping over the rail behind either main engine, you can get down to the side engine quickly. It saves you the time of having to run all along the walkway to get down there.

--- End quote ---

I forgot all about ship parkour.  Dang.  Can't modify the post either, it seems.  Oh wells. 

--- End quote ---

I can modify it. Tell me what you want me to put in and where you want it, and I'll add it for you.

EDIT: I just got ninja'd by Shink :)

Shinkurex:
:P next thing you know, I'll be beating you in Salutes

Malarosa Agresti:
It's kinda sad that this build was mostly conceived prior to the major nerf to the artemis and, far more disastrously, the barking dog.  It's now a lot harder to find a place for a Squid to work.  Gonna have to do a lot of experimentation.

Shinkurex:
I wouldn't say so... just flew a squid with a carronade up front... Yeah I had to maneuver a bit more, but it got the job done, with (If remembering correctly) no deaths. Granted we did not get a single kill that match, but that's not really what the squid was designed to do... We kept the enemy busy

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