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Shooting down the Galleon
LazerusKI:
We have a serious problem doing this.
We use the Pyramedion with Mercury (strip Armor) and Artemis (strip Hull) on the front for long range fighting.
but everytime we manage to strip the armor, it takes them only like 2 seconds to repair it...i dont know of this is intended.
we followed a Galleon in one game like 15 or 20 minutes, constantly shooting it.
I dont know exactly how many times i (Artemis) have destroyed his Modules...it was between 50 and 100 times, not to mention my mate on the Mercury. We have have not managed to take it down.
so...a few questions...
is there a list with Hitpoints for the ships?
how does the secondary damage on weapons work, it is always there, or only at a specific range?
Artemis and Mercury both have Shatter as secondary, if the primary damage wont function at long range, this would explain why we can not destroy the galleon...but not why we have no problems with other ships.
Captain Smollett:
If I remember correctly, the Galleon has 800 armor and 1200 permahull. The Artemis is rather weak and I believe does 60 explosive damage. With the proper modifier being applied this would mean it would take about 14 Artemis shots into an unprotected galleon hull to kill it which is rather a lot. While rebuild times vary based on how many people are rebuilding the hull a Galleon hull usually takes a little over 6 seconds to rebuild with 1 engineer.
Essentially you were running a ship built primarily for disabling and not for killing so it's not surprising it took so long to kill your target.
Morblitz:
I love the Galleon.
LazerusKI:
what should we use to destroy the hull then?
our ships was meant to sniper, so we took the "HMS This is So Broken" and modified it slightly (it has two mercurys in front)
we tried the flak, but the spread is way to high at distance,
banshees damage is to low if you cant hit with each shot in my opinion.
what would be, if i take the explosive rounds with me, do they count as explosive damage, or is it only increased radius?
JaceBoojah:
The fastest way to kill a ship is with a Pyramidian is a Gatling gun and a light flak. (shooting flak while the armor is down.
Mercury/Artemis is piercing/explosive (strip armor/strip hull) like the Gatling/Flak, but it is far weaker.
Lets compare the DPS of both:
Merc:ArmorDPS:42 /Artemis:HullDPS:31.2 (38.4 pre patch)
Gat:ArmorDPS:82.9 /Flak:HullDPS:112
Sorry I have not worked on individual ship health data, but we were promised numbers would be accessible.
The secondary damage is based on the AoE. The Mercury has an AoE of one so it pretty much only delivers it's shatter damage to whatever you directly hit. The Artemis now has an AoE of 3.5m.
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