Info > Feedback and Suggestions
Duel at Dawn Invisible Wall
Skrimskraw:
--- Quote from: Phoebe on March 11, 2013, 09:42:32 am ---
It's the same thing with the spawn logic for Duel at Dawn. Often you spawn literally right against a scrap pillar where your only option is to backpeddle;- but if you don't immediately turn and full thrust forward you bump into the wall again.
--- End quote ---
the reason you bump into parts of the map in the beginning is because of the wind.
the map got really weird after the wind was introduced, so I can understand why a lot of players are frustrated with it.
if I remember correctly, hitting the edges of the map wasnt as big a problem before the wind was introduced, now you are just on complete lockdown in a corner if the wind wants to blow you out of the map.
Helmic:
There really needs to be some flapping fabric on these ships to show you which way the wind's blowing, "realistically" you'd feel it on your skin or feel the resistance like you do when driving a car.
Wind aside, I completely agree with Pheobe, it's a flaw in the design and nothing more, experienced players just tend to tolerate the game's blemishes a bit more just out of necesssity. The map and loading bugs seem to be some of the biggest issues brought up in reviews, I really do hope they're priorities even if it delays new content. It's one thing to have a wall assited manuever, it's another to get stuck on something and take repeated damage because of wonky collisions. The ceiling on Canyon Ambush counts too, either make something low enough to fly over or make it too high to even try, don't do something in between.
awkm:
I'll take a look at spawn points but they're all there for a reason. I suspect the wind is just too much for people.
Also, the design for Canyons is intentional. You CAN fly above some of peaks with the proper skills. It provides interesting and unexpected tactics. I've seen people use them many times.
Lord Dick Tim:
Hydrogen at just the right time is a great way to escape people on canyons.
Jazzza:
So I played on Duel at Dawn again yesterday after a good few months of inactivity and (drum roll) the invisible still exists. EVERY ship hit that wall. I even tried to moonshine my Squid out of harms way INTO the wall without realising it still existed.
*sigh*
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