Info > Feedback and Suggestions
Duel at Dawn Invisible Wall
Machiavelliest:
--- Quote from: Captain Smollett on February 25, 2013, 04:06:08 pm ---I thought I'd chime in here, since to be honest, this has actually always bothered me a bit as well. As a fairly experienced pilot I learned the hard way that you can't make it around that particular debris; the problem is that unfortunately it looks as if you can.
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Putting an obstacle you avoid laterally by an invisible wall that impedes lateral movement is just bad game mechanics. It's annoying and frustrating to have to stare at the map to see whether or not I'm going to be forced into colliding with an obstacle. Nobody wants to have their gameplay reduced to staring at triangles on a .png.
--- Quote from: RearAdmiralZill on February 25, 2013, 09:33:15 am ---You cant really blame anyone but yourself then for running your ship into the map edge. I know the spot you are talking about, and it can be pretty unforgiving, but remembering a spot on the map that you cant go around else you get grinded into debris should be pretty easy.
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Expecting a player to remember a part where the game mechanics don't function properly as a way of addressing the problem is a pretty poor practice.
Ccrack:
i quite like this map especially with the wind makeing piloting more fun.
i do think the edge of the map where that big pillar is should be extended slightly or if not add something on the outside of the boundry like more wreckage to make it clear that you cant go around that side of it
Jazzza:
What caused me to report this issue is in a 2v2 match when every ship was attempting to go around that debris. It was stupid and I was quite frustrated.
RearAdmiralZill:
--- Quote from: Jazzza on February 26, 2013, 06:16:55 am ---What caused me to report this issue is in a 2v2 match when every ship was attempting to go around that debris. It was stupid and I was quite frustrated.
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Haha, we've all been there. I did it plenty in my first piloting days till i just remembered its not passable from the outside. Some kind of added debris to really show its not passable wouldnt hurt, but no need to go changing map edge mechanics for one spot on the smallest map, in my opinion. Maybe a slight increase to make it passable would also be viable.
awkm:
We don't have the manpower to change the map boundary mechanic. I'm also not going to change the level layout because that would necessitate redoing lightmapping which also takes a chunk of time our tech artist needs to do other things like making the game perform better for lower end machines.
The wall is not invisible, it is clearly indicated on the map screen. You fly outside (and you can even see your ship icon float outside sometimes) and you will start to get pushed back.
Although I will reexamine the map itself. I was given incorrect instructions many builds ago and have needed to go back and reformat the map images. If there is a problem with the image, it will be patched next round.
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