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Dev-App Testing change-log: 13 July, 2018

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Inkjet:
New Gamemode: 2v2v2v2 (Brawl)

* Battleground at Blackcliff
* Water Hazard added as an additional test map
* Spawn 'threat detection' added
* Spawns adjusted
* Lead team will now be auto-spotted and marked
Maps:

CrownSummit_3v3 (PvP):

* First Look
Canyon Ambush 4v4:

* Stress Testing
Weapons

Hwacha:

* Explosive: 15 (from 24.66)
* ROF: 7 (-15% from 8.33)
* Reload Time: 13.5s (from 14)
Nemesis:

* ROF: 0.6 shots/s (from 0.5)
* Reload: 6s (from 5)
* Range: 2000m (from 800m)
* Shell Drop: 9.8m/s (from 13)
* Jitter: 1 deg (from 2)
* Vertical Angles: 25 up/ 15 down (no change)
* Zoom: 2x (from 1.75)
* Projectile Speed: 300m/s (from 400m/s)
* Horzontal Arc: 40 deg left, 40 deg right (no change)
* Pitch Speed: 40 deg/s (from 60)
* Yaw Speed: 30 deg/s (from 50)
Phobos Light Mine Launcher:

* Shell Life: 1200s (from 240s)
Tools:

Drogue Chute:

* +250% Vertical Drag (no change)
* +250% Longitudinal Drag (from 0)
* +500% Lateral Drag (from 0)
* +0% Thrust (from -60%)
Impact Bumpers

* +350% angular drag
* +500% lateral drag
* No change to engine force (from -60%)
* -30% impact damage
Pipe Wrench:

* -1 Fire Stack per hit (from 0)
Ships:

Galleon:

* Hull: 1500 (from 1400)
* Armor: 820 (from 800)
* Longitudinal Speed: 36 m/s (from 30.02)
* Acceleration: 3.2 m/s2 (from 2.10)
* Turn Speed: 8 deg/s (from 8.02)
* Turn Acceleration: 6 deg/s2 (from 5.06)
Junker

* Vertical Speed: 14 m/s (from 13)
* Vertical Acceleration: 5.5 m/s2 (from 3)
Stormbreaker

* Lateral Drag: 0.4 (from 0.75)
* Armour: 420 (from 320)
* Gun 2: 53 deg port
* Gun 3: 37 deg starboard (from 45)
* Gun 4: 102 deg port (from 110)
* Speed: 32
Other:

Pilot Target:

* Increased to 20s (from 10)
UI:

* Score counter altered to accomodate 4 teams
* Spotted ship names team-coloured
* Spotted ship names adjusted to be more colourblind-friendly

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