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Suicide - risk/reward option or cheap tactic?

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knoxi:
Perhaps someone has already mentioned this, and I've missed it whilst trying to take in all the post thus far...

But Deathmatch is a ruleset that's been around for a very long time and in all my experience Deathmatch has always meant.... Killing someone else gains you a point. Killing yourself loses you a point.

This would still allow for very small amounts of suicide meta, (you could force a 2v2 fight rather than being picked off one by one) but would actively punish Death and reward Kills, which is what Deathmatch is all about.

Right now killing yourself for a fresh respawn seems more of an "open" or "sandbox" match up.

-Muse- Cullen:

--- Quote from: Shinkurex on May 13, 2013, 08:08:37 pm ---Now hold on... I think that this is a very tactical position... This game is heavily strategic, and I'm sure that if any one of us had thought of this first, we would've used it in cogs without hesitation.

--- End quote ---

I agree with this point- if the resources are available, why not use them?

Mattilald Anguisad, I can see why you referred me to Wazulu's post, but it is a matter of morality. This reminds me of a very relevant quote:

"To be bound by a sense of morality is to be bound by a set of rules that go unregulated. From Alexander the Great to Genghis Khan, these men knew more than anyone that power and success only ever come at the expense of others power, and others success. The world lives in a state of balance: for every winner there must also be a loser, and in face of the greatest opponents, indeed, many losers." -TheHeretic, on strategies for MOBA games.

Not using them may be 'nice', but using it gives the team an advantage. I feel that the main reason for the hate of suiciding is that its a very difficult maneuver to counter. It removes all of the built up progress that the team has made against an enemy ship. While I wouldn't suicide to tactical repair, I have no problem against it. However, it definitely makes for much less interesting matches to watch(being interesting is the pont), so it probably should be removed from the Cogs.

Mattilald Anguisad:
I only got upset becouse Gilder tried make himself into a victim.
I'm not really upset that he used it, becaouse there was no rule against it, but the whole point of this discussion is wether such rule should be implemented - amd I'm up for it to be implemented.

NikolaiLev:

--- Quote from: Mattilald Anguisad on May 13, 2013, 07:58:35 pm ---And it take away the whole poin of PERMAhull.

--- End quote ---

This is pretty much the most relevant and compelling argument against this tactic.  This completely bypasses a mechanic (permahull) in a way that confers an advantage (gives no kill points to the enemy).  Just because this exploit has a potential risk to it, doesn't change the fact it's an exploit; an unintentional use of the system that results in an undesireable gameplay mechanic (suiciding).

This is easy to fix.  Suicides reward the enemy a kill point.  That's all.  Really, this should be the case already.

RearAdmiralZill:
I think the reason it doesn't is because the pilot is doing the damage, thus the "final hit" is from him and not the enemy team.

Also, here is the call for Cogs.

https://gunsoficarus.com/community/forum/index.php/topic,440.msg16212.html#msg16212

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