Info > Feedback and Suggestions
Making new players stay
Corporal Ravioli:
--- Quote from: MightyKeb on May 12, 2018, 03:53:35 pm ---[...]not knowing how to ready up is enough to bar the match from starting at all
--- End quote ---
--- Quote from: Corporal Ravioli on May 12, 2018, 10:00:27 am ---[...]forward-facing[...]
--- End quote ---
Sometimes I choose a word when it appears to be a much more wise idea to expound with a sentence.
There's a HUGE lack of clear messaging in this game and I think a whole lot more effort needs to be applied towards making sure core aspects of the game are prominently displayed and easily understood. This means less passive UI (stationary "ready/not ready" button) and more dynamic UI ("3 out of 4 pilots ready," moving ships from an "unready" bench to a "ready" pedestal like casting a card, etc.) that expresses more deliberate design allowances that beckon attention and spark engagement.
MightyKeb:
--- Quote from: Corporal Ravioli on May 12, 2018, 03:59:47 pm ---
--- Quote from: MightyKeb on May 12, 2018, 03:53:35 pm ---[...]not knowing how to ready up is enough to bar the match from starting at all
--- End quote ---
--- Quote from: Corporal Ravioli on May 12, 2018, 10:00:27 am ---[...]forward-facing[...]
--- End quote ---
Sometimes I choose a word when it appears to be a much more wise idea to expound with a sentence. There's a HUGE lack of clear messaging in this game and I think a whole lot more effort needs to be applied towards making sure core aspects of the game are prominently displayed and easily understood. This means less passive UI (stationary "ready/not ready" button) and more dynamic UI ("3 out of 4 pilots ready") that expresses more deliberate design allowances that beckon attention and spark engagement.
--- End quote ---
Either way, I don't think there's anything healthy about giving any one player control to not start the match under any circumstances. That is the entire reason for 3/4ths of the lobby being able to start a match on it's own.
Corporal Ravioli:
I realize that my specific "3 of 4" makes an implication that I did not fully intend. I do agree that having one player hold a match from starting is unfair.
Anyways, the intricate workings and parameters of a system that I'm /spitballing/ right now are hardly worth worrying over. I'm much more interested in flying ideas past players on a wider conceptual experience level first and then getting hung up later.
For our sake I'll still include some minutia within my concept: If the level disparity is tuned high enough, you'll likely NEVER have to experience a manual ready-up like what I'm imagining. The vote could possess your screen akin to a crew recommendation and display the mean level for all ships. As well, if a vote is called and some AFK or stubborn pilot leaves a vote hanging, it could always default to a "yes" vote - fuck it. I was almost worried that an even number of ships would be kyrptonite to a vote system, but I figure the offending ship isn't a participant.
Just in case you missed it, I did edit a small portion of my post hoping to squeeze in another potential detail before your reply:
--- Quote from: Corporal Ravioli on May 12, 2018, 03:59:47 pm ---[...]moving ships from an "unready" bench to a "ready" pedestal like casting a card
--- End quote ---
Naoura:
An option that I heard of when discussing this with another player; adding an Average level/ Max level/ Min level to the match list options.
Most max level, 500o+ matches players don't even bother with the matchmaker at the best of times, and stick to the match list. Having that added to the match list might show lower levels that are using match list that they're out of their depth, and higher level players would see that they wouldn't face any form of challenge from it (Ideally). Or else would realize they don't want to get shacked up with a lower level crew.
It may be a patch job, but it's not an awful one.
Cisco Kid:
This entire conversation is hinged on the fact that there is enough players to begin with to allow any kind of segmenting of players based on experience level. There is not enough players, hence there will be no seperation. And if you announce somehow "hey novices, you are in a stacked lobby, look out!" they will run for the hills. As they always do.
On CA's stacking ships, deplorable. The CA's in the game sit on the ships with their friends answering basic questions like ammo types and what tool to use. This does not enhance the new players experience nor is it a real help long term. Anyone with half a brain could answer those questions. I seriously dont understand what the CA's are doing in this game. They are part of the problem.
Its time to face facts. Vets love the opportunity to beat and stack. Less stress. Can play with weird builds with no competition. And there is no way to prevent it. And CA's endorse and replicate it. Hence, dwindled player base until there's nothing but the same people.
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