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Heavy piercing weapon

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Mill Wilkinson:
Piercing weapons are most likely simple projectile weapons, and that is just fine. Although, the dieselpunkish rail gun with protrusions and manly sound effects made me drool a little.

Chrinus:

--- Quote from: Gambrill on May 21, 2013, 11:07:21 am ---Or at about a cannon?... Now wait and listen just a huge cannon ball but it has spikes... Hence piercing damage!!!! :D

--- End quote ---

Technically you could have it do explosive/piercing with a reversed arming timer to simulate velocity falloff while in the air. So after say 0.8s airtime the piercing falls off the weapon, making it devastating close up and ineffective against armor further away. Hell you could even use the projectile physics on a cannon, add mass and make a weapon that deals impact damage based on collision velocity.

Something I'd like to mention. Given the devastating damage current heavy weapons do, I think it would be very difficult to balance a raycast, rapid fire piercing weapon to fit on a galleon without making it completely ruin anything that doesn't sneak up on its blindsides. A new Howitzer, Rocket, or Cannon-like weapon is probably the way to go here. I understand that the Spire and Goldfish only have 1 heavy slot, but let's be honest here; the ship that will benefit the most from this change is going to be the Galleon, who can now balance their weaker starboard side with easy to use piercing capability making the light gun on port moreso a luxury than anything else.

NikolaiLev:

--- Quote from: Chrinus on May 21, 2013, 11:23:47 am ---
--- Quote from: Gambrill on May 21, 2013, 11:07:21 am ---Or at about a cannon?... Now wait and listen just a huge cannon ball but it has spikes... Hence piercing damage!!!! :D

--- End quote ---

Technically you could have it do explosive/piercing with a reversed arming timer to simulate velocity falloff while in the air. So after say 0.8s airtime the piercing falls off the weapon, making it devastating close up and ineffective against armor further away. Hell you could even use the projectile physics on a cannon, add mass and make a weapon that deals impact damage based on collision velocity.

Something I'd like to mention. Given the devastating damage current heavy weapons do, I think it would be very difficult to balance a raycast, rapid fire piercing weapon to fit on a galleon without making it completely ruin anything that doesn't sneak up on its blindsides. A new Howitzer, Rocket, or Cannon-like weapon is probably the way to go here. I understand that the Spire and Goldfish only have 1 heavy slot, but let's be honest here; the ship that will benefit the most from this change is going to be the Galleon, who can now balance their weaker starboard side with easy to use piercing capability making the light gun on port moreso a luxury than anything else.

--- End quote ---

Honestly, this is why I suggested a weapon that deals Piercing and Explosive damage.  Because naturally, its damage (and possibly range) would be sub-optimal compared to other options, but it'd be an all-in-one weapon.  It could have an arming time, making it a long range weapon, or it could be a close range weapon.

I've always wanted to see a cannon-like weapon; this is an opportunity for that.  Though I must admit, seeing a Light version would be nice, too.

The thing about a Piercing/Explosive weapon is that unlike the current combos you have, you'll be dealing no Shatter damage.  The Gatling and Merc don't really sacrifice much armor peeling power for their disabling potency, so they'll still be very useful.  But these weapons would be purely for killing.

Spud Nick:
Arming time on a heavy piercing weapon would be a good idea.

maitreya:
present concepts:


* "stupidly conventional": The weapon is essentially drawn from the concepts of WWI and WWII flackguns and other anti-aircraft weapons such as the Bofors.

* "conventional": The weapon fires an elongated projectile that contains some form of napalm or explosive. Preferably some sort of saboted arrow, possibly from a ballista, steam-cannon, or railgun for bonus points.

* "unconventional": Magnetically accelerated ferro-fluid that deals shatter damage up close, but once given the time to elongate (i.e. arming time) the fluid projectile deals heavy piercing damage.

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