Author Topic: Add Engineering and Gunning Difficulties to Ship Difficulty  (Read 12008 times)

Offline Naoura

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Add Engineering and Gunning Difficulties to Ship Difficulty
« on: January 29, 2018, 02:21:37 pm »
Several players have wondered why certain ships have the designation of 'easy' or 'hard' , such as Goldfish and Spire having, paradoxically, hard and easy difficulties, respectively.

It's possible that some players might confuse 'difficulty' as in overall difficulty, but as any Spire engineer can tell you, it is most certainly not the easiest ship to keep in the air.

Similar to the abilities of the ship, I would like to propose have a difficulty level for Piloting, Gunning, and Engineering. Easy to pilot ships would have a very full bar, while difficult to engineer ships would have a very low bar. This may help newer pilots make a more informed decision in choosing a ship, especially when explained.

Offline gnomeRemover

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Re: Add Engineering and Gunning Difficulties to Ship Difficulty
« Reply #1 on: February 04, 2018, 08:33:27 pm »
This would be nice! It would help new captains and new crew decide what they want to use.

It would unfortunately not, however, warn joining crew-members how difficult their captain's choice of ship is for them to crew.

Offline Naoura

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Re: Add Engineering and Gunning Difficulties to Ship Difficulty
« Reply #2 on: February 06, 2018, 09:43:27 am »
Of course not, but it will give captains an *idea* as to what type of ship they're bringing.

Plus, if the crew chekcs the ship, they'll understand that it's a difficult ship to work, even though they'll probably not care. It's *something*.

Offline Long Max

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Re: Add Engineering and Gunning Difficulties to Ship Difficulty
« Reply #3 on: February 06, 2018, 12:14:59 pm »
Ok, what with mobula, engineer work very straight, but do it will explain to novice to stay on different sides for better effect? Or pyramidion, easy for balloon engineer, but no so for main. Take a double gatling pyra and give more hell for your main engineer.  Maybe better to send people read guides for learn ships, we  have it.
It's possible to set difficulty level for every gun, why not.

Offline Naoura

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Re: Add Engineering and Gunning Difficulties to Ship Difficulty
« Reply #4 on: February 06, 2018, 06:06:59 pm »
To be fair, Long Max, any ship, no matter the difficulty, can be made hellish if given the wrong loadout.

As it stands, the difficulties would be a fair "average" for how difficult it is to keep the ship flying. Looking at some of the difficulties now are misleading. It's supposed to be a fair baseline for the captain to know whether or not they should try this ship or not.

The same idea of a 'general difficulty' is what the difficulty level is trying to accomplish. An 'easy' ship in the hands of a novice will fare just about the same as a medium or difficult ship, but they'd have something of an easier time of it.

For example; Pyra is a relatively easy ship. Like, all around. Engineering is pretty simple, gunning is pretty simple, piloting is pretty simple. This doesn't mean that you're guaranteed victory, since it's effectively hwacha-bait and you're going to take a lot of pain from any ship with one. It doesn't mean you can rush up on a galleon and can take it on.

What it should mean is that you're going to have an easier time for A) the pilot to fly the ship, B) get to components to repair them, and C) keep a weapon on target to hit the enemy ship. A general idea for how difficult it is to get to components, how difficult it is to maneuver the ship, and how difficult it is to play as a gunner aboard a ship like this.

Guides are always going to be about a thousand times more effective. But for a novice who has just picked up the game, it could be a help to understand what they're getting into.