A long time ago, in a playerbase far far away......
It was a time of long travels, Squid pilots, Engineers gnashing teeth, buff hammers, and very little strife.
There was a mode, avoided by all but those few that liked long, arduous journeys through virtually empty skies.
It was the time of 'Resource Race'.
Many 'always active' capture points were scattered through the skies, far flung so only the fastest of ships could reach them,
only to move on to the next point. On and on this would go, until someone finally won through attrition alone.
Resource Race was canceled, finally defeated by a vast, great yawn from the playerbase. There it has sat, gathering dust,
Until now....
I have always liked the idea of multiple active points, but in the end, Resource Race failed due to other mechanics of the game, namely the ships, number of points, and the distance. I thought for some time on this issue, and have devised a way to bring back Resource Race by removing one word, "race", and replacing it with "King". Thus, Resource King is born (better name, of course). By combining the fun of King of the Hill with the multiple capture points of Resource Race, a unique mode is created. This new modes eliminates all points but 3, as well as most of the distance. In fact, the points would be overlapping, instead of on the far corners of the map.
Here is an example of how Labyrinth could look with 'Resource King' rules instead of the standard KotH.
The three points surround the central area, just overlapping. This allows a single ship to attempt to capture all three points at once if they find that 'sweet spot'. Once points are capped, the team needs to decide to hold what they have, or try for more. Do you keep the two points you have, or risk your position to go for all three? Is the enemy weaker on Point A or B? Points could cycle quite often between teams as they are pushed off one point and on to another. The battles would dynamically follow a much larger area.
On paper, it sounds like a lot of fun. What are your thoughts?