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Dev-App Testing change-log: 12 January, 2018

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Inkjet:
Junker

* Longitudinal Speed: 30m/s (from 26.01)
* Vertical Speed: 13m/s (from 17.6)
Magnate

* Armor: 650 (from 525)
* Turn Speed: 15deg/s (from 11.5)
Mobula

* Longitudinal Speed: 28m/s (from 25.99)
* Longitudinal Accel: 4m/s2 (from 3.5)
* Vertical Speed: 15m/s (from 17.07)
* Vertical Accel: 5.5m/s2 (from 4.75)
Stormbreaker

* Armor: 500 (from 700)
* Hull 400
* Speed: 30
* Accel: 15 (from 29.91)
* Turn Speed: 18
* Turn Accel: 12.38
* Vert Speed: 14 (from 12.99)
* Vert Accel: 3 (from 6.32)
* Continue testing Hitbox changes to prevent balloon ramming
* Repair Points moved: Hull and balloon swapped
Spire

* Continue testing balloon hitbox changes
Anglean Raiders

* Lower point C to 600m (from 800) to create a lower fight around the ship bow
* Red spawn -900, 900, 1050 was too far north (Z =1500). Position has been corrected.
* Point limit increased to 550
Raid on the Refinery

* Respawns (shared) all aimed generally towards point A
* Initial spawns same as Blackcliff Butchery
* Point limit increased to 550
King of the Flayed Hills

* Added 3 points, removed 1. Total - 7 points
* Point limit to 650
* 3v3 version added
Crazy King General Changes

* Increase capture area radius to 200m
* Point limit increased 100 points for all maps
* Reduce capture and decap time to 15s each
* Reduce active point time to 170s (from 198)
4v4 Maps

* Water Hazard
* Northern Fjords
* Fight Over Firnfeld
Library

* New UI
* Add faction ship descriptions

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