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Return of Resource Race

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Richard LeMoon:
A long time ago, in a playerbase far far away......

It was a time of long travels, Squid pilots, Engineers gnashing teeth, buff hammers, and very little strife.
There was a mode, avoided by all but those few that liked long, arduous journeys through virtually empty skies.

It was the time of 'Resource Race'.

Many 'always active' capture points were scattered through the skies, far flung so only the fastest of ships could reach them,
only to move on to the next point. On and on this would go, until someone finally won through attrition alone.
Resource Race was canceled, finally defeated by a vast, great yawn from the playerbase. There it has sat, gathering dust,
Until now....


I have always liked the idea of multiple active points, but in the end, Resource Race failed due to other mechanics of the game, namely the ships, number of points, and the distance. I thought for some time on this issue, and have devised a way to bring back Resource Race by removing one word, "race", and replacing it with "King". Thus, Resource King is born (better name, of course). By combining the fun of King of the Hill with the multiple capture points of Resource Race, a unique mode is created. This new modes eliminates all points but 3, as well as most of the distance. In fact, the points would be overlapping, instead of on the far corners of the map.

Here is an example of how Labyrinth could look with 'Resource King' rules instead of the standard KotH.



The three points surround the central area, just overlapping. This allows a single ship to attempt to capture all three points at once if they find that 'sweet spot'. Once points are capped, the team needs to decide to hold what they have, or try for more. Do you keep the two points you have, or risk your position to go for all three? Is the enemy weaker on Point A or B? Points could cycle quite often between teams as they are pushed off one point and on to another. The battles would dynamically follow a much larger area.

On paper, it sounds like a lot of fun. What are your thoughts?

GurasOguras:
Wouldn't it always (or most of the time) end up in either winning the engagement and capturing all three points or losing and occupying none?

Naoura:
Honestly? It sounds like KotH with more complication. Since all three points are in the same effective area, then there's no incentive to play it any different than KotH, just a bit more annoying to keep the full point.

If you were to have, say, four points on the map, some on the outer periphery of the central area, and then one, central point, it might be more engaging. You'd obviously have squid-rushes for some of the outer points, but a team that holds one outer and the central might have an edge.

That, of course, inspires just holding two points and sniping anyone who tries to take the central point, but the above is just a possible theory.

As I recall, Resource Race was less KotH and more Domination, where you had to control the multiple points over a larger area. The distance was part of the problem, as was ship speed, meaning you only utilized some of the faster moving ships. No real way to fix that, as people will spam faster ships to ensure a capture, no matter how tightly you try and put the points together.

As for having the 'sweet spot' to capture all three points.... Like I said. Over-complicated KotH. Players would sit in the exact same spot as they do now, with no incentive to play differently.

Psi Crow:
As I understand it:
Distant points weren't good because of ship speed and close overlapping points like this make it possible to defend (and attack) all at once, making it too similar to KotH.
Then how about close points that have barriers in between them so you can't attack and defend at the same time, but still don't necessarily need fast ships to get from point to point.
For Example we could place 3 points around the ancient wreckage of dunes for testing, I'd like to try that.

Naoura:
I could work with that, Psi. That makes plenty more sense than the others. Testing it out on Paritan might be the best chance to try it out.

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