Main > Gameplay
Banshee
Sylas Firehammer:
Today in the Cogs matches, Sammy had a banshee on the front of our junker. It actually seems to be fairly useful there for a few reasons!
A: it can be fired fast between hull cool downs
B: it doesn't need tons of commitment, like a Gatling
C: it annoys the piss out of engineers with the fire.
N-Sunderland:
Banshee fire isn't very annoying at all, to be perfectly honest. It rarely gets above 2 or 3 stacks, so it's really easy to deal with (and often ignore).
Good to see you guys were able to make use of it, though. The banshee's seen so little use since it got nerfed.
Ofiach:
Well sunderland Maybe and I do mean maybe, because I know I'm a bad engineer and this is something that I've done. The Banshee just dropping a few stacks on a bunch of components forces the engineer to run around like crazy and maybe force a misclick here and there so he just put out the fire without repairing now hes got to wait for the cooldown timer or go repair other things and leave the component with damage.
Like I said this probably just works on me because I'm a bad engineer.
Spud Nick:
I could see the banshee getting more use if the charges to disable a gun was reduced. That combined with greased rounds would make this gun very fun to use again.
HamsterIV:
The banshee makes a fantastic 3rd gun for a trifecta. I used Artemis for a brief time but the turning rate nerf really killed it's usefulness in this roll. Fires are annoying enough that one or two stacks on the balloon is sufficient to keep the enemy's engies from double teaming the hull. For me it is still all about the flack gat.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version