Info > Feedback and Suggestions

Character Compasses

<< < (3/4) > >>

Richard LeMoon:
GOI is not a simulator either. Following that logic, we could easily call World of Tanks an RPG. People can equally develop characters and roleplay what is it like to be a tank driver. It has no RPG elements. Likewise, GOI has no intrinsic features to support RP. Roleplaying happens outside of the features.

It was always meant to be an arcade game. By arcade, I mean an action oriented game focused on rapid pace in short sessions. The is the opposite of an RPG, which focuses on long form sessions and character development as a core feature.

The reason a handheld compass does not belong in GOI is because it is an immersion mechanic, not an action mechanic. It needs to have an 'arcade' action mechanic to belong. Spyglass marks ships. Rangefinder shows ranges and helps aim (not so well). A compass would need to have a similar use, or would not fit the game dynamic.

What 'adventure mode' was meant to be has no baring on what GOI is. Yes, there would have been RPG elements like exploration. No, they did not get added (I am personally glad).

In a fast paced game like GOI, there is simply no time to waste pulling out a compass to get a direction. We also have too many buttons as it is. The PS4 is having a hard time mapping the commands we already have.

Corporal Ravioli:

--- Quote from: Analus on October 09, 2017, 04:50:57 pm ---pulling out is a risky thing, especially if done slowly.
--- End quote ---

Count Lugubrious:

--- Quote from: Richard LeMoon on October 10, 2017, 01:25:16 am ---it is an immersion mechanic, not an action mechanic. It needs to have an 'arcade' action mechanic to belong. Spyglass marks ships. Rangefinder shows ranges and helps aim (not so well). A compass would need to have a similar use, or would not fit the game dynamic.

--- End quote ---

--- Quote from: Richard LeMoon on October 09, 2017, 11:12:24 pm ---A handheld compass is a terrible idea unless it actually has a tangible function.

--- End quote ---

I don't see how, Richard, you have come to the conclusion that a compass serves no purpose. When you see someone backpacking through the mountains do you laugh at them for taking a compass as it is merely "an immersion mechanic, not an action mechanic"?
Just so we are on the same page, a compass is "an instrument containing a magnetized pointer that shows the direction of magnetic north and bearings from it."
Contrary to your belief it seems, to me, to be both tangible, and serve a purpose... huh.

Solidusbucket:
I'v been keeping up with this thread (as I usually do all threads on this forum) because I think its funny when a bunch of different people give their opinion.

Also, I find it interesting what everyone's opinion is since this is such a small community.

Also, since I know who count lug bug is, I want to give my opinion on the matter some context.

spyglass is an equipable(sp) item. Here is how I use it: I press 4, then spam click. I don't zoom in. I literally do not have the zoom in button bound on my keybinds.

that is such a waste of space... I might as well just not press 4 and just click...

at least this compass thing gives me some immersion.

However, I do agree that it will take up a spot on the keybind options. This is something I did not consider.
Also, however, I wouldn't mind seeing it as a thing on the captains helm spot as an extra bonus.  - kind of like the current altimeter.

Honestly, if not for the keybind thing, I would prefer an actual compass.

Also, however, and totally contradictory to my feelings on a compass - remember, this top of the screen U.I feature also shows ally and enemy altitude position relative to your own. So, Yea, I actually do use it for that. and also, yea, a compass would not be able to accomplish that part of the information.

knowing relative altitude is kinda important.

so.... yea. penis.

Urz:
Very much against this suggestion.

I reference the the on-screen compass frequently. It is convenient to glance at the top of the screen and immediately make a callout based on cardinal directions. Hiding that information behind a key you have to press would be a downgrade to my gameplay experience.

If you want immersion: buy a real compass and you can pull it out whenever you want.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version