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Lock Gunner out of slots 1, 3, and 4 for midmatch join. Poll

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Corporal Ravioli:
The idea of binding crew roles to the slot position is horribly confusing. Seems to me it would be so much more simple to just detect if there is already a gunner and switch any other joining gunners to engineer.

What's the point of binding it to a slot if I'm joining mid-match? Wouldn't the current crew already define which slots I'm allowed to join on?

Richard LeMoon:
Not really. Gunner is traditionally a 2nd slot class (and 2nd class class xD). If I don't want a gunner, I put an engie there. If I lose a crew, I don't want a gunner joining in another slot.

Actually, I never want a gunner to midmatch join, so slot 2 allowign gunner would still be a pain to me.

HamsterIV:
I would support anything that lowers the number if mid match joining gunners. That includes forcing anyone who mid match joins to be an engineer (unless it is in the captain's spot).

Corporal Ravioli:

--- Quote from: Richard LeMoon on August 07, 2017, 04:41:38 pm --- If I don't want a gunner, I put an engie there. If I lose a crew, I don't want a gunner joining in another slot.
--- End quote ---

Fine. I'm seeing your logic here.

This is exercising more control than I typically do. I'm not going to bother trying to shuffle my crew just to get my gunner visually "next" to me. I see how you'd use it as a purposeful restriction, but the common game isn't going to be so finely tuned all the time. I don't think it's fair to employ a design that could let one engineer join an otherwise empty boat and forever screw that ship into never having a gunner. There may be plenty of matches in the future where some level 15 hwatchafish pilot is hoping for a gunner and can't understand for the life of him why he isn't getting one.

It seems simpler to detect one gunner, switch other slots to "Join as Engineer," and be done with it. However, I do think that there should be some compromise to allow the pilot to restrict what classes can join his ship before the match begins.


EDIT: Here's a funny idea: Default crew class is ALWAYS engineer. The pilot can assign gunners through the recommendation feature. This way the pilot gets to choose their gunner AND ammunition, and it is impossible for a gunner to join in the middle, like you want.

This would change how gunner is treated as a class, so the expectations for progression would need to be shifted. It could also inadvertently exclude newer players; never get chosen, never get levels, never get chosen.

Long Max:
Better lock Slot 1 for pilot only. It's a very stupid situation when for some reason you lost the pilot and the engineer joins this place. And autoswitch must give him standart kero-claw-hydro tools, because if he join as engineer on captain sit you can guess his pilot skills.
Similar tool switch must work if player auto switched to engineer, mallet-spanner-extinguisher.
Making gunner slot generates annoying micromanagement in lobby.
Allow or not allow mid match gunner join is hard question. If you go full AI carrofish join any gunner make you happy, if you go double novice buff engineer squid or pyra even 45-level gunner set pilot to panic. Muse never allow kick players after join. So we need mechanism operated by pilot, how much gunner he want for current ship  - none-1-2-3. Default is 1 and make it make change is not too obvious for novice pliot. It can work both on midmatch and lobby.

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