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Autoswtich lobby slots. Dev discussion and poll

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Richard LeMoon:
This is a change being discussed for ease of use and possibly frustration reduction.



There are two options being discussed.

1. Visual change only. This is a gentle nudge telling players what classes are recommended, with the exception of the Captain slot which will still auto-switch players to pilot like it does now.

2. Apply Captain logic to slot 3 and 4 for Engineer default. This would auto-switch players to Engineer. It is a 'soft' change, like the pilot slot, allowing players to switch back to gunner after they have been switched to engineer. Slot 2 would have no auto-switch logic other than a pilot joining auto-switching to engineer.

These changes do not (yet) extend into running matches, since you can join a running match as a gunner or engineer pilot. I need to confirm with the programmers if it would be easily possible to apply the pilot trying to join slots 2, 3, and 4 to gunner, so a second gunner could never join a running match in slots 3 and 4. That is another topic, however.


The main concerns are if the text is changed, but no logic (option 1), this would be confusing to players. It would be just as easy to join as a second gunner. The concern with option 2 is that it might annoy players.

Corporal Ravioli:
I think this is a step in the correct direction.

I can see it being confusing to bind the roles to the actual slots themselves. If an engineer is sitting in the first crew slot, can any of the other crew members even change to gunner? What about if the captain recommends two crewmates loadouts that would have them trading gunner/engineer roles - does it switch their slot position as well?

Schwalbe:
I read it a bit hasty, but you know what would be a good idea? To make it default, yes, BUT to give players a choice to DISABLE it when they make a custom lobby or whatever. Because there might be people who would go 'DUUUURRRRR LET'S GO ALL GUNNERS FOR SHIT AND GIGGLES'.

Naoura:
I like the visual change, as it does what is already done when you've only got a half-crew, but it doesn't take it to the point of pure annoyance.

Certainly, people may still join as a second gunner, but going with the second option I feel would take a lot of control away from the players joining. In some cases, this is a good thing, but it could also lead to a lot more half-crewed ships. Certainly could be confusing, but once people got used to it, it'd most likely be fine.

Richard LeMoon:
Note: YES, people could still fill their ship with gunners for luls. The slot 1 logic would just be applied to slots 3 and 4, but autoswitch to ENGINEER instead of PILOT. As we all know, you can easily switch your pilot to Gunner or Engineer once you have that spot. This would be no different. This is how it plays out:

1. Click slot 3 or 4.
2. You automatically become an engineer.
3. Pilot says "Hey, lets do a silly build. Everyone go gunner."
4. You click gunner.
5. You become gunner.
6. profit.

Nothing stops a player from switching to gunner. The only change is that they become an engineer when first clicking that slot. I am told this might apply to matchmaker as well, so if there are too many gunners in queue, it will put them in slot 3 and 4 and automatically switch them to engineer (they can still swtich back). Joining on friends and through the match list would also autoswitch for 1 (pilot), and 3-4 (engineer).

It is NOT a lock, however. The only class lock is not allowing pilots out of slot 1.

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