For a while now, I always wanted a map with tight turns. After the reliese of Ashen Scufle with it's cave, the idea sprung to my mind.
A two layered map.
- Above the surface regular and large dust clouds, making it dangerous to linger, but providing no meaningful hard cover or substantial landmarks to go around. This would make it possible to cover great distances in little time compared to the underground caverns. Becouse...
- Below the surface stratches an extensive cave system, with varying terrain. Narrow passages, where a mobula would only dream passing through, shallow gaps, where a spire or galleon would need to find a longer way around.
- The two layers would be connected by large holes in the surface terrain, where even larger ships than the magnate would be able to descend to the community living below. Cracks in the cave ceiling would also provide sunlight, shining through in rays. These cracks would most likely trap a ship, that tried to pass through, but daring patains might find, that not all ships are the same with.
So basicly that, a cavernal map, lore wise, maybe a hidden community, a grean-grey paradise unaffected of the war up til this point.
And to top this off, some visual help.
This is the current map, the yellow is approximately where the surface connections are (yellow for the sun shining through), the black and white is just inverted heightmap(blacks are coloumns of stone connecting to both the floor and the ceiling).