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Defense cooldown time. (global map)
Naoura:
That is kind of why I put it as a 75-25 split. It gives the defenders a chance to keep the territory as well as they can, but can be overwhelmed. Maybe 75-25 is a little overbearing. Maybe 60-40 defender.
And as Defenders, getting nothing is keeping your territory. In the War! mechanic, if you manage to get to the end-goal, and then can't hold it, you can't win. Defending the territory is just as important as attacking new. I wish holding territories *did* have a much more visible effect, as in you cannot deploy on the other side of an enemy's line, but we're not going to get that, because it's so easy to close off the escape routes.
Ijustwanttoplay:
This is still illogical. 1. To be rewarded with something means to get something. 2. You can NOT to get a thing which you already have. (Only exactly the same, but another one in that case) 3. So If after the completing of the defence your faction got a time, in which this land can not be attacked again thats the reward. If they only got the same land with the defence counter resetted, they got nothing because to have exactly the same as before does not mean getting something.
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