Main > Gameplay
The Meta is dead, long live the Meta.
Naoura:
Honestly? Just have two ammo types.
Split the new Greased and bring back a modified old Greased, the same suggestion that was made for Old Loch and New Loch.
Give Greased a slower projectile speed and reduce it's range for a lesser negative to damage, and make a new ammo with the 90% jitter and a massive fire rate.
It covers both sides, an ammo for extreme close range and a monster DPS, and a mid-range replacement for somewhat higher DPS, but for a less efficient shooting experience.
Honestly, that would help Gunners a bit, giving them even more to choose from.
Dementio:
I personally often recommend Heatsink and Lochnagar over Greased for my gunners on Hades and Lumberjack. Rarely do I need Greased on any of my guns. I had it sometimes for the Gatling though, especially if the gunner had to use Hades and Gatling on the same ship.
I would personally say that Greased Gat's range was a bit too forgiving for the gains it had, but I hadn't tested current Greased Gat too much so I wouldn't know if the jitter increase was too big. Carronades always had trouble with jitter and if you don't bring Heavy or Inc in special cases then you might as well not bring the Carronade at all. Greased Banshee used to be able to still hit relatively easily at its maximum range, so I am not against Greased increasing jitter. Is it too much jitter? For some guns it is, for some guns it isn't. Change jitter on Greased to 50% or change jitter on guns? +50% jitter on a gun with 2 deg jitter is a total of 3 deg of jitter, is that a lot? Does it make a significant difference? I don't mind seeing it in dev app after the upcoming patch.
I personally haven't seen most people complaining about the changes here in the dev app testing sessions, so I don't think arguing against the testing process is justified. Constructive feedback to help it get better I won't argue against, but don't be against it unless you tested the testing process. In my opinion, what we got here is also better than what the Muse developers themselves have given us.
I am a bit biased towards the current testing process, because I have seen this game sit in a state of "Why are the devs doing what they are doing?" "Are they listening to feedback?" "Does Eric play the game?" for a solid 4 years now. How long did it take for the Mobula to be nerfed? Remember the seemingly out of nowhere Spire nerf? Pyramidion is still suffering from its first nerf a few years back. Had it not been for the testing sessions, then the Heavy Carronade would still have no arc in any direction and Heavy Clip would very likely still be worthless on all guns. The current way of getting changes into the game feels much more active and much less random despite the lack of professional testers, which one could argue Muse should provide.
Got objections to changes in dev app? Voice them, there is a dev app section on the forum, you have the trello, you have Discord for more active discussions, email and even surveys for each test session are being set-up for more organizsed feedback gathering.
Want changes brought in to dev app like for example testing +50% jitter increase on Greased isntead of +90%? Voice them?
Long Max:
Let me say how i remember this month(MONTH!) of testing. Some veterans full crew keep stacking all time on magnate with lubmber\hades\artemis\hwacha\gat\banshee, making all lobby dance around it, most time without full crew and well, in general, you understand. Do then found magnate need much low turning speed and speed what testing now (or not more testing by this crew). Not, i think the found they good in shooting long range meta. The second most popular was laser fight, ok at least here we don't pass completely unbalance thing in main game. I even remember stacking team full crew meta mobula + meta galleon against gat-flak junker on dunes, with a predictable result, i thing we found from this match artemis still work good with 4 burst rounds in clip. Oh, i almost forgot one match 1 vs 1 gat-mortar pyra both side for teasting new greased, we found it still able kill each other very quick.
Do i say in testing lobby it greased rounds change is bullshit. Wrote this in the questionnaire. Yes. All time i hear answer from Richard its meta, its OP, its must be nerf.
Dementio:
Players choosing bad stuff to test with and against is a problem with the players. During the testing for the H. Carronade buff people brought almost only Blenderfish, and who would have guessed, the second fastest ship with a heavy gun on the front was almost unchanged by the Heavy Carronade buff, because the ship was fast enough to make up for the gun's weaknesses.
I am not happy either about people bringing bad stuff for the tests or that we don't have enough interested vet players able to play during testing sessions to make for well balanced lobbies. We could complain to the developers for not joining the tests at all and help us play with the stuff, but I think we all know that they would send maybe one Muse person, aside from Inkjet who already organizes half of the testing, that would just sit in spectator mode and barely says anything, at best.
We can only try as a community to make the tests as accurate as possible. If there is a guy or stack screwing up the results, well, that's why we have multiple days and weeks of testing.
It would be interesting though to see the final results of the surveys of how many voted for and against a change in dev app, anonymously of course.
Richard LeMoon:
I think you are remembering wrong, Long Max. I don't believe I ever said Greased was OP. Meta and overused, yes. This is the same thing most of the testers said. If you were around when +jitter was first suggested, you would remember I was vehemently against it.
final week of Greased testing.
I will look into a better way of allowing access to the data without giving away anonymity. We collect names for the items so it shows up to anyone that has access. One of the two 'weak' responses said it was weak, but in a good way.
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