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Nikola Brackman:
Interesting, definitely shuffles ammo priorities around a bit.  Charged is definitely going to unseat Burst as the go-to gatling gun ammo at medium range, both because Burst no longer gives it that magazine extension and because even a little bit of range extension helps it interact with light flak better.

I think Greased might still be a top-tier DPS ammo on the Aten and Accelerator, since those two guns are likely to be unaffected by the jitter multiplier and already effectively ignored the speed penalty.  They will continue to enjoy the DPS boost with no downside.  Which is probably a good thing, in a lot of situations those two guns really need that 60% RoF boost to be useful at all.

However, its use on the Banshee and Nemesis is now dead: both of those guns already have pretty noticeable spread, and certainly can't afford 90% more.  Those two will probably want to use extended magazine when it comes out, until then it's between burst (since they do have some AoE worth considering) and charged (both would benefit from the slight jitter reduction).

The changes are quite interesting for Hwatchas.  Burst is no longer the king of Hwatcha ammo: while it does still massively boost its disable power, because its AoE is shatter damage it no longer appreciably improves its killing power.  Likely a tossup between Greased and Charged for killing, I'd give an edge to Charged due to Greased only working at absolutely point-blank range.  The important takeaway for the Hwatcha is this: you now have to choose between boosting disabling and killing, you can't boost both at the same time.

Charged is likely to unseat burst as the preferred light mortar ammo.  While the mortar does have a fair share of its damage in AoE, 25% of the whole thing is more than 10% of half.  The magazine penalty on charged will likely make the damage a closer call, but the real thing that tilts the decision in favor of Charged is the slight range extension that allows the mortar to start firing earlier.  However, extended magazine may be a strong contender when it comes out.

BlackenedPies:

--- Quote from: Nikola Brackman on July 03, 2017, 02:00:05 pm ---Interesting, definitely shuffles ammo priorities around a bit.  Charged is definitely going to unseat Burst as the go-to gatling gun ammo at medium range, both because Burst no longer gives it that magazine extension and because even a little bit of range extension helps it interact with light flak better.

I think Greased might still be a top-tier DPS ammo on the Aten and Accelerator, since those two guns are likely to be unaffected by the jitter multiplier and already effectively ignored the speed penalty.  They will continue to enjoy the DPS boost with no downside.  Which is probably a good thing, in a lot of situations those two guns really need that 60% RoF boost to be useful at all.

However, its use on the Banshee and Nemesis is now dead: both of those guns already have pretty noticeable spread, and certainly can't afford 90% more.  Those two will probably want to use extended magazine when it comes out, until then it's between burst (since they do have some AoE worth considering) and charged (both would benefit from the slight jitter reduction).

The changes are quite interesting for Hwatchas.  Burst is no longer the king of Hwatcha ammo: while it does still massively boost its disable power, because its AoE is shatter damage it no longer appreciably improves its killing power.  Likely a tossup between Greased and Charged for killing, I'd give an edge to Charged due to Greased only working at absolutely point-blank range.  The important takeaway for the Hwatcha is this: you now have to choose between boosting disabling and killing, you can't boost both at the same time.

Charged is likely to unseat burst as the preferred light mortar ammo.  While the mortar does have a fair share of its damage in AoE, 25% of the whole thing is more than 10% of half.  The magazine penalty on charged will likely make the damage a closer call, but the real thing that tilts the decision in favor of Charged is the slight range extension that allows the mortar to start firing earlier.  However, extended magazine may be a strong contender when it comes out.

--- End quote ---

Burst was never used on Gat due to lower DPS than regular and no benefits. The mid range ammo was heavy clip due to its ability to maximize DPS to a particular component. For example, if more than 20% of your regular shots would've missed the armor then heavy clip is better. Charged may take over this use on Gat now due to longer max range and slightly lower jitter. Charged Gat DPS is slightly lower than regular, so it doesn't win in damage - only accuracy

Charged Hwatcha does 9% more DPC to hull but burst will still be the primary mid range ammo due to better disable power (and armor or balloon damage). Heatsink would've retained this DPC roll but it's been nerfed to uselessness. Often you want to keep disabling them with burst even if armor is down. If you want to maximize hull damage then the best ammo is heavy clip to ensure all shots hit hull directly. Charged is only better if every shot will hit hull and you don't care about disables

Burst was never good on the mortar. It had a limited and secondary use for pre-firing and disabling, but regular is much better at killing. Charged was a good secondary ammo due to increased DPS. It may become the primary mortar ammo now due to the nerf to greased

Aethelfrith:
I still maintain that burst should have a slightly smaller magazine. The ammo is described as being packed with more explosives, which would make them slightly larger, decreasing the overall magazine size.

Also BRING BACK THE HEATSINK MAGAZINE BOOST. I WANT TO SPAM HEATSINK MERCS.

Corporal Ravioli:

--- Quote from: Aethelfrith on July 11, 2017, 12:47:18 pm ---Also BRING BACK THE HEATSINK MAGAZINE BOOST. I WANT TO SPAM HEATSINK MERCS.

--- End quote ---

I like the new Heatsink. It embodies the point of this entire ammo patch to begin with.

Before there were too many +/- stats, and the finite extinguish power only partially fulfilled it's intended function. Now it functions like a gunner's fire extinguisher, which I always assumed was the point. Keeping the + turn speed is a very nice secondary function and I'll sometimes take it as an engineer for just that.

But yeah I get it CHANGE IS HARD.

Huskarr:
I'm just sitting here thinking about these changes when a crucial ammo to this change is still not implemented :(

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