Main > Gameplay

The Meta is dead, long live the Meta.

<< < (5/13) > >>

Long Max:
Just want to remind, a few people are still wait old functions of heatsink rounds in new ext mag rounds, now its looks like it cut off from game. And I still don't understand the changes of Greased rounds, this one really looks like "just wanted to change stuff". Experience player just will say you and hell with this greased gatling, we still can use loch for, but what to do with novice player? Long range banshees using broken. For what? All was tested, but maybe new magnate toy take too much focus on.

Corporal Ravioli:

--- Quote from: Long Max on July 19, 2017, 08:50:55 am ---I still don't understand the changes of Greased rounds
--- End quote ---

It's a similar story to the other ammunitions that I feel got "lost" in the soup of + and - stats. It was advertised as a close-quarters high ROF ammunition, but players were still getting medium-range armor breaks when firing with a gatling. The risk-vs-reward was too easy, and quickly became the "muh DPS" meta.

The new greased has a wider grouping which forces players to engage even closer to the enemy target, bringing it closer to what I felt it was advertised as.

Funny, that's about all I have to say for all of the ammunitions that have been changed thus far - that they finally match what's printed on the tin.

Byron Cavendish:
Well, this has given some interesting reading. I'm going to be frank, because that's what I do, but I'm not trying to be rude. Me and my clan have been watching from the outside (for some years now) for the changes that needed to occur for us to return; haven't seen them yet, this confirms it  still. Been waiting for the day that Muse stops hiring staff from their community, or letting them run the game. Still waiting for them to hire knowledgeable professionals that have prior work experience in the field. Still waiting it seems.

Long Max:
"Medium-range armor breaks when firing with a gatling", really? Max range greased gatling is 360 m only, and spread is exist on this range. No one in a clear mind opened fire from this range if was any possibility go closer. If you only plan go closer. Changes not critical when you use gatling as backup weapon, but hurt if you plan fight from gatling armor break. Yes, i told about pyramidon, no way to esacpe, if guns don't do they work.
What we have in another hand, do greased hades and lumberjack still work? Anyone who can spam it from 500 meters to galleon/spire please raise hand.

BlackenedPies:
Greased was overpowered and arguably too long ranged. Increased jitter was proposed as a partial fix for jitter-limited guns like Gat and Banshee. I remember values argued as high as 30%, which some considered too high but seemed fair to me as a captain with many ships based entirely around greased.

90% is very high. Even if you can still hit the opponent ship, you're much less likely to hit the right component. Try it out in practice where you can see the near doubling of the jitter radius. Light carro is practically useless unless point blank. If the goal was to make greased exclusively for very close engagements and to use regular up to that, then it only partially accomplished that

Jitter is only a partial fix because nine guns are completely unaffected by jitter - like Hades and Lumber. They are limited by projectile speed and drop. Proposals included increased drop and reduced speed without affecting arm-time. I don't know why it was decided to only affect jitter-limited guns

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version