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Dev App Testing change-log: 23 June, 2017

(1/1)

Inkjet:
Magnate:

* Adjusted stats (same stats for pvp and pve)
* -10% armor
* 15m/s2 turn acceleration (from 21.08)
* 15m/s max turn (from 12.53)
* 3.5 vertical acceleration (from 3)
Maps:
Ashen King (PvP]

* 2v2 & 3v3(new Labyrinth-like spawns)Misty Mutiny (Night) (PvP):

* Test lighting. No gameplay or spawn changes from day map.Voyagers Cove (Night) (PvE):

* Test lighting. No gameplay or spawn changes from day map.
Weapons:
Aten MKI (PvE):

* corrected falloff
* corrected gun lag
* corrected pre-charge chargingAten MKS (PvP):

* changed falloff stats and flame reduction
* 15% chance of fire stacks from 30%
* fDamageFalloffStart: 0.15 from 1 (this starts the falloff at 300m)
* fDamageFalloff: 1.65  from 0.325 (near 0 damage at 1500 max range)
* 200 shots
* 10 shots per second
* No jitter
* Single 'shot' (no buckshot)
* 40deg side arcs
* 25deg up and down
* +15% turn speed from Aten MKI base
* 0.8 Piercing on Direct
* 1 Fire on Burst
* fDamageAcceleration: 0.5
* fMaxDamageModifier: 7
Ammo:
(Stats that are already in the main game marked with *)
Burst

* +50% AOE*
* +10% AOE damage
* -15% RoFGreased

* +20% clip size*
* +60% RoF*
* -20% velocity*
* -20% Damage*
* +90% Jitter/recoil from +100% tested (main game has no jitter addition)
* -90% AOE size from -0%Heatsink

* Vanilla clip and rof
* Extinguishes all fires on reload
* +50% turn speed
* -20% velocityCharged

* Velocity: +20% (new)
* Jitter: -20% (new)
* Damage: +30%*
* Clip Size: -20%*
* Rate of Fire: -25%*

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