This isn't a map suggestion, but rather a series of suggestions for one of the upcoming maps - Graveyard. I'm copypasting it here just incase it turns out this is the more appropriate thread to use.
It's great that you've included the spawns here, because otherwise I mightve overlooked them while focusing on the game during playtest.
On blue's side, I think C4 spawn needs to be moved to C5, behind the Engine. The reasoning is pretty simple - makeshift spawn protection. D3/4 needs to be edged closer to 4, behind the rib instead of inbetween. Rest looks pretty alright, though for A 3/4 there are two options that might make it slightly better: Edge it to B 3/4, or move to to A4, but add cloud rotation to the west corridor if it wasn't present already.
Red spawns are all fine except C2. I don't know where to put it, either C/D2, or C 1/2.
Infact, I'd prefer we play around with the idea of giving the teams
Diagonal spawns instead. That being, Blue spawn occupies the general area to Northwest while Red takes Southeast. It's already been employed in some of the current maps (Paritan, even Duel a little bit) and is particularly useful when a map is too small to spread the spawns around, or the spawns aren't defensible enough on all directions. In this case the direction I chose for both teams' spawns appear to give some of the best cover on the map, so you can see the idea in effect that despite it being more clumped, it would hold off better agains't a good spawncamp. Of course, this doesn't mean all the spawns have to be in the same direction. Having one of them at the opposite lateral direction is always healthy.
I'd also love to get a general idea of cloud rotation in this map aswell. Roughly speaking, I'd like some clouds orbiting the entire West corridor, E3-5 and maybe, just maybe some orbiting middle really high, if the flight ceiling is large enough.