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MKII Carronade: cannonball or dragonbreath?

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Queso:
A more continuous fire carronade certainly seems interesting. Less a balloon pop more a balloon drain?

Richard LeMoon:
That does not sound very 'carronade', but is an interesting concept. That is actually what everyone thought the Minotaur would do, aside from balloon damage. Though, everyone thought it would do Impact damage, so, ya, I guess it would have been about that.

Here is the workpage we have stated. This is plan B if Cannonball Carro proves too much work.

https://trello.com/c/cjNxjHNi/80-dragonbreath-heavy-carronade

SirNotlag:
Well if we want to keep it simple we can just narrow horizantal arcs to 25 instead of 35, decrease bullet spread to 4.5 instead of 6, increase range to 550m instead of 400m, and spread the damage over 3 shots instead of 2 reducing its DPS.

there are plenty of little ways to change how the gun works and feels without changing anything too drastic. I am however in the camp where i want to see a giant shotgun spew fire.

for comparison the original Mk. I does 1340 to balloon, 180 to hull, 255 to armour, 800 to components in about 2.5 seconds with a single clip. This is combining both fletchette and shatter if anyone wants to adjust the damages or stats.

Kestril:
I like the dragonbreath gun. It will be interesting to have a disable gun that primarily relies on fire instead of balloon. That would certainly make it unique. I'm for a dragon'sbreath carro mk II.

A note that MK II guns so far haven't changed the gun's role entierly, but just how that gun functions within that role. So "close range disable" for the carro changing from shatter to fire is good with me!

Dementio:
I would be happy with going with option 1.

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