Main > General Discussion

Reasons to join Mercantile Guild

(1/2) > >>

GurasOguras:
Reasons to join Mercantile Guild: None

Why join Mercantile when you can literally just have 4 contested areas as Arashi or Chaladon.

Mercantile guild perspective, 10 areas to fight over


Arashi League perspective, 4 areas to fight over

I see this as an issue. How will it be addressed? Will this be released "how-it-is" in just a few days? Maybe there should be a limit to how many factions can your faction fight with at the same time?

Daft Loon:
The Guild seem to be worse off there because Yesha and Arashi have only been allocated their 'core' territories while the merchants still own a huge chunk of the middle bit. I would be surprised (although its muse so maybe not too surprised) if Merchantile still owned Oblivion Pass, Garrington and Faron by default when they release it.

The Arashi might get an easy time unless they put in some relevant new mechanics but the merchants probably won't have this bad a time and even if they leave it the merchants will quickly lose those territories and likely no longer have to fight at least one of the Angleans, Yeshans or Baronies.

Byron Cavendish:
But the guild is the only faction that has a ship and clothing that looks somewhat plausible, that doesn't look like complete trash.

GurasOguras:

--- Quote from: Byron Cavendish on May 16, 2017, 05:17:42 am ---But the guild is the only faction that has a ship and clothing that looks somewhat plausible, that doesn't look like complete trash.

--- End quote ---

True, but you could also unlock the ship from grandmaster achievements playing for other faction. I am taking about gameplay issues.

Byron Cavendish:
Not everyone who still plays this knows that I'd wager, and if they too are turned off by how badly the other factions look it may be the reason the guild is over populated.

Navigation

[0] Message Index

[#] Next page

Go to full version