Author Topic: Tempest skill ceiling concept  (Read 5705 times)

Offline Daft Loon

  • Member
  • Salutes: 47
    • [◕_◕]
    • 45 
    • 45
    • 45 
    • View Profile
Tempest skill ceiling concept
« on: May 06, 2017, 10:51:41 am »
Currently after a certain range the rockets start to die one by one.

How about instead they simply stop tracking and fly off to a longer maximum range in whatever direction they were last pointing. With the right changes to range, arming time, rocket 'death' rate etc this would lead to a situation where anyone can hit targets in the 'sweet spot' between arming range and the start of rocket failure but after that instead of losing damage as is the current situation it becomes harder to hit. Most people could manage to hit a target 50m beyond the tracking range, people could aspire to hit targets 500m or more beyond it.

Essentially you would be shooting a hwacha in third person from ~750m away, at an angle.

Offline SirNotlag

  • Member
  • Salutes: 17
    • [Bj&H]
    • 26 
    • 32
    • 24 
    • View Profile
Re: Tempest skill ceiling concept
« Reply #1 on: May 06, 2017, 04:04:21 pm »
I'm fine with it doing reduced damage makes it a good medium range weapon but not the best long range one.