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2nd Gunner Midmatch Join

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KapiteinKoek:

--- Quote from: Xsaner on October 27, 2017, 08:57:40 am ---My first game online after playing the toturial, I joined a broken ship as gunner, after 30 seconds my ship explodes. THE END.

Why would you ever put a new player in this position. I am not likely to try this again because this is really not logical to me.

I am someone who likes stats and if there are stats ingame they are already ruined.

my suggestion is . Don't let people join mid-fight very discouraging.

--- End quote ---

Could've gone Engineer and saved the ship.

But yes, you are a special case and should ask for a refund, bad game!

And I too, am a numbers man. For example: Quick Maths - 2 plus 2 is 4 minus 1 that's 3
/thread

Schwalbe:
> One loss
> Stats ruined

The fuck is wrong with you?

Richard LeMoon:
Be nice, you two. It does matter to some people.

But yes, that is the chance you take joining running matches. Often the reason a ship has an empty slot is because they are losing the match and leave to preserve their win rate. Nothing we can do for that.

Corporal Ravioli:
I'm glad that this feature has been employed. It is definitely a relief to not have to worry about a second gunner joining during the battle.

However, I still find a few issues with how this system treats returning to the lobby. When the gunner is in slots 3-4 before the match begins, when we return to the lobby they auto-switch back to engineer. This creates problems when trying to manage crew roles, because I've already experienced cases of gunners not realizing they were auto-switched to another class by the time the match starts, or there's a mad-dash for a giddy crew member to become the gunner when they ought to not be.

Why doesn't the crew lineup just reshuffle after the match to put the current gunner in slot 2?

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