Author Topic: Dev App Testing change-log: 5 May, 2017  (Read 5738 times)

Offline Inkjet

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Dev App Testing change-log: 5 May, 2017
« on: May 05, 2017, 01:28:36 pm »
PvP:

Tempest Stress Testing

This week, we're going to be stress testing the Tempest in 4v4 maps. We would like each player to email their log along with their impression of these matches.

For Windows:
\Steam\steamapps\common\Guns of Icarus Dev App\GunsOfIcarusOnline_Data

On a Mac, open the Console app in your Utilities folder. Find Unity on the side panel (it’ll be under ~/Library/Logs if it’s not expanded), and the file we need is player.log.

On Linux, look for your client log in the following directory:
~/.config/unity3d/Muse Games/GunsOfIcarusOnline

Hellhound Mk2:
(changes in italics)

Fires round cannonballs instead of grape shot.

3 shot clip
Projectile (will likely still use Lumberjack projectile during prototyping stage)
Drop: 13m/s2
Velocity: 350m/s
Jitter: 2
Range: 800

Arcs: 40° side 15° down 25° up

ROF: 2 seconds between shots
Reload: 5 seconds

Primary: Shatter- 70
Secondary: Impact- 140 with 5m AOE
 

PvE:

Stormbreaker Player Ship
Judgement Player Ship


Arashi Enemies:
  • Voyagers
  • Parous
  • Thorn
Yesha Enemies:
  • Devils
  • Seas
  • Oblivion

You can submit feedback via this form, or by emailing it to feedback@musegames.com. Don't forget to attach your log to your email!
« Last Edit: May 12, 2017, 02:00:28 pm by -Muse- Inkjet »