Info > Feedback and Suggestions
Alliance gun balance idea
Daft Loon:
-Put them back to the most powerful state they each have been in.
-Limit them to 1 per ship.
-Give up on having them in PvP, 2 or 3 new ships is good enough.
Naoura:
Limiting them to one per ship greatly limits player ability. Don't even know if Muse can do that.
As for the ships... From what I've heard, they still need balancing.
BlackenedPies:
What about limiting them to one per ship above X difficulty? Haven't tested them since pre-beta but if they're powerful then that seams fair - albeit better on some ships than others
SirNotlag:
I'm fine with them being balanced against other weapons and bringing them into skirmish cause i like blowing up ships full of other players on occasion.
As for the ships i think some of them might still need balance. The corsair seems like an absolute beast!
HamsterIV:
I was a bit disappointed by the corsair, the forward canting of the side guns are not far enough to get double gat on target. The Barony and Guild ships can do double gat. The layout is great for engineering and fighter defense, but the firepower seems unfocused. I quit the Republic and signed up for the Guild after I got the Corsair.
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