Info > Feedback and Suggestions

Captains to be able to kick players off of ships.

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JaceBoojah:
We often do the opposite of kicking the player, we kick everyone else.
"Hey I'm making JoeBobs game 2"
If the players like playing with you and know that the current lobby is tainted by bad or afk players they will fallow you.
If you haven't been talking to other players enough to pull this trick whenever you want you should just start talking more.

Machiavelliest:
Should be a way to vote people down, not just thumbs up.  That way, if they're impeding game after game, they'll be identified to Muse.  Kicking people will just lead to more problems.

Captain Smollett:
I'm very familiar with crew members not following orders but rarely have a problem with it.

Google translate for foreigners.

Explanations for new players.

Inductive reasoning for stubborn people (I need you to do this this way because of xyz)

And outstubborning more stubborn players (if you don't change your loadout/behavior I will turn this ship right around Mr.  I mean it.  We're not going anywhere til you take a mallet and a spanner.  I can wait all day.

I can not remember the last time I wasn't able to solve my problems with these methods but if all else fails, explain to your teammate/s that you've got an impossible troll on your ship.  Surrender the match, and start a new one with whoever would like to join.  If the troll comes back, don't start the match til he leaves. 

I have only had to do this once in my nearly 3,000 games.  Most players will start to listen when you explain to them why you're asking them to do these things.

A kick option is really ripe for exploitation and personally I might be a little to tempted to overuse it myself.  My teammates come into the game and wants to get into my ship, kick the level 1 gunner.  Someone won't change classes, kick the level 1 gunner  Facing a tough opponent and want to win, kick the level 1 gunner.  Feeling cheeky, kick the level 1 gunner. 

Well you see my point is, this will really negatively impact new players.  Instead of teaching people how to play and how to play together, it will create a very negative community that people won't want to be a part of. It will make it clickier than it is now and slow the growth that the game has been having.

The possible negatives just don't justify making it more convenient for vet players who don't want to deal with educating new players or working with other people.

Lord Dick Tim:
I wish I could add something new to this discussion, but Smollet covered all the bases that I'd usually like to hit already.

Squidslinger Gilder:

--- Quote from: Kyren on May 08, 2013, 01:18:28 pm ---
You can usually reach everyone aboard the ship by sending them a private message in the chat, even if they don't speak English they'll understand something is wrong once they see a dozen of lines suddenly popping up there.


--- End quote ---

This is a great idea but it doesn't really happen in reality. I've reported a bunch of kids for their behavior who in turn reported me back. Muse sent me a warning. I sent them a screenshot proving the kids were lying through their teeth. In the end, nothing was really done. They don't have time to investigate nor play judge and jury over everything.

Just had one today. Came on, we were in trouble. Told him over and over to repair the engines to help our engineer who was focusing on hull and balloon. He turns around in plain English, American, and tells me to shut up and not tell him what to do. Then continues to be a jerk. Finally got off after I threatened to report him but the fact is...yeah I can see abuse from a kick system but I'm at the point now where enough is enough. Muse isn't going to do it so it should be in our hands.

If a kick system is implemented with a class fix system for ships then it won't get abused as much as it would without one.

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