Info > Feedback and Suggestions
Alliance idea
Solidusbucket:
Id be happy to see the missions give bonuses to their associated skirmish map. This is something realistic and i think muse should put some emphasis on skirmish / alliance interplay.
GurasOguras:
--- Quote from: Thalassa on April 06, 2017, 12:50:27 pm ---Oh, its not about sabotaging. Its more about engaging.
Say, I'm deffending Blackcliff, and you are attacking. Why should it turn into a skirmish match (like they say above) but with additional AI ships on both sides? So it feels like a big and rewarding battle.
--- End quote ---
It only sounds good on paper. You are gonna fight through all the human players just to get f*cked up by a single Axil/Corvette/Collector. I played over 1,2k hours in this game and not a single pvp match was as challenging as fighting this overpowered AI on higher difficulties. This is not a titanfall where you are the overpowered pilot and the AI grunt soldiers are just an addition. In Alliance ships can actually kill you. And it's your job to outperform them. PvP itself is challenging and I don't want to care more about trying not to die due to broken balance ai than the actual players
Psi Crow:
--- Quote from: Solidusbucket on April 06, 2017, 01:11:55 pm ---Id be happy to see the missions give bonuses to their associated skirmish map. This is something realistic and i think muse should put some emphasis on skirmish / alliance interplay.
--- End quote ---
that.
Another thing popping up in my head:
I also imagine some sort of gamemode where you play Alliance against each other (2v2 maybe) but can't fight directly. More like your skill and performance in certain tasks and missions determines how many AIenemies (like a sort of minion) spawn that will try to prevent the other team from completing their tasks.
I don't know whether and how this could be realized in a balanced way without "endless combos" (fail once and there is no chance for comeback), the possibility to see how and what the opposing team is doing, but not being able to interact (if ramming is forbidden there must be physical separation, but that hinders visual feedback. or ramming could be allowed. AI enemies maybe will need teamcolors) .....
I only have a very vague idea and I guess it would be complicated to make and maybe to play, but I also think that it could be fun ^^
Thalassa:
--- Quote from: Solidusbucket on April 06, 2017, 01:11:55 pm ---Id be happy to see the missions give bonuses to their associated skirmish map. This is something realistic and i think muse should put some emphasis on skirmish / alliance interplay.
--- End quote ---
+1
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