Main > Q&A

Do tar-clouds (and incidentally, gas mortar rounds) stack?

(1/3) > >>

Thalassa:
I love using tar clouds aggressively. They are hard to place in an effective way, but if you do, they are very rewarding.

But do they stack on top another? I mean. If I place a tar cloud right on top of an enemy, and after say 10 seconds, deploy a new tar cloud in such a way that it overlaps with the previous one, does the enemy ship suffer damage from both clouds simultaneously?

The same question goes for the new gas mortar in Alliance. Here it is much easier to deploy two gas clouds with an almost perfect overlap. Am I wasting rounds or does their damage stack?

Thank you

BlackenedPies:
Tar doesn't stack

Thalassa:

--- Quote from: BlackenedPies on April 03, 2017, 07:27:42 am ---Tar doesn't stack

--- End quote ---

Interesting. This changes a lot of things. Thank you for your quick response :)

What about gas rounds in Alliance?

Montessoir:
I'm not sure how the developers created the gas mortar rounds, but it seems to me the easiest solution would be a re-skin that just changes the damage values. If that were the case then gas mortars wouldn't stack with each hit, unless they had a different type of ammunition. Let's say charged for one shot and incendiary for the other, I imagine the damage changes from the base damage would stack. Either way I don't think there is a concrete answer for this yet...sounds like something to test out!

Nikola Brackman:
Interesting.  So if the clouds don't stack.... lochnagar gas for the win?  That way you only have one cloud, but it does 125% damage.

The -50% AoE would make it a lot harder to hit with though.  Incendiary gas is probably still the best option, to use it as a pure disable weapon rather than primary damage.  Burst can also be good for controlling a large area of course.

Navigation

[0] Message Index

[#] Next page

Go to full version