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Why did you work to become a veteran?
Huskarr:
It kinda just happened. I enjoyed myself as engineer and just played the game. I started to look at guides to git gud and it worked. So I just kept playing until I turned into a veteran. Nowadays it's mainly the friends I made in the game that keep me playing or wanting to play with them.
Kestril:
It was the teaching, and the leading.
In the days way way waaay, long ago I was a we deckhand learning the gatling-flak junker (It was meta at the time). I figured out the movements to juke a charging pyramidion, the way you could spin to maintain broadside while keeping track of the fight around you. I took the nimble junker out and crushed the metamidion meta in eye-to-eye, full-broadside brawls.
Then I played the next day with a crew I didn't know. They were not as responsive, a gaggle of 1's and 2's, they never really knew quite what to prioritize in the thick of things. We were crushed 0-5. Something must have been wrong. Just the other day I had defeated these pubbies with the same exact loadout! So I decided to take the next step. The next match, for only about the second time, I decided to use my mic.
"Welcome aboard the Silversail!" I boasted in a cheerful manner, certain of my strategy, "Here's what we're gonna do. . . ."
The next match, against the same captians, with the same loadout, on the same map, we destroyed them. That match, my junker was a whirling dervish of death, slicing open armor with twin gatlings and shelling the broken adversaries with round upon round of flak.
"We are monsters!" The gunner cheered after the flak struck home for the fourth consecutive kill. I gave a quick "Yeah! Now right side guns!" of acknowlagement before throttling the engines up do dodge another incoming pyra.
To the thunderous report of the guns, the Silversail claimed all five kills and zero deaths.
Over time I learned just how much this game rewards leadership and teaching. I can recall many victories and comebacks where my crew and I prevailed against more skilled captains and crews due to high morale and a very clear, concise explanation of a plan. This was the first game I played where the salty players didn't win--couldn't win against a positive outlook of a well-coordinated crew. I noticed my crews would stay around in lobbies longer with me, and some other crewmembers would swap off their salty, high-level, captains for a chance to crew aboard the Silversail. Guns was the first game that really matched my tactical expertise, teamwork-focused mind, and positive attitude.
That's something you don't get anywhere else.
Now I'm the high-level captian, and I'm trying to set the example for others ;)
Hoja Lateralus:
I'm so rotten I can't remember honestly. I remember that I played during holidays and could spend like 6-8 hours daily, but why? Too many things happened in between for me to remember.
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