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Gunner/Engi - Shoot or Repair?

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Captain Smollett:
Every ship I fly, I assign specific engineering responsibilities for components to specific crew members.  When additional help is needed on a component I'll usually call the crew member to move to where they are needed, and as far as the balloon on a Junker goes. That's the captains job on my ship with additional support from the top deck engi when balloon locked or when it's caught fire.

Cheesy Crackers:
Yeah obey captain is first
But generally when im captain i like to keep the engi on the gun but still close to hull/balloon/ whatever might need repairing. Usually keeping engis near 2 vital spots (Like in spire / pyramidion the hull and balloon are seperated)
So yeah I generall like to keep an engi on the guns but near what needs repairing, once we start taking fire then repair. if theres time (Like we disabled the engines / their guns) then hop back on the guns. I like to keep at least 1 gun firing at all times

Gambrill:
Me and my posse stick to the junker. As engi I'll stay up top and focus on turning engines hull and top guns with a look at the balloon. My pilot will just look up and smack it with a wrench if it needs it unless under heavy attack. Bot gunner will look after main engine unless again.. heavy attack then I'll rush there. While the other randomer.. if engie, supports by general maintenance or if gunner gets priority of top guns.

SnipeVortex:
I captain a Junker.

when i have a responsive crew that knows the layout of the ship i like to have, my gunner on the lower deck guns and my eng's doing the upper deck work. so 1 can run between the hull armour and the front rocket because generally, theyre both not needed at the same time and another will be looking after the top gatling guns while repairing the balloon if im to busy and sorting out the secondary engines. I'll also find that if its getting to critical, i'll position the ship so that i can jump onto the gatling guns if i need to for a round, to let my eng repair.

I'd much rather have my engineers repair and keeping us alive most of the time then risk it. Though as a captain i will do my best to put us into a blind side of the enemy to allow us to get as many guns as possible going.

The only time i'll order my gunner off the gun is when the heat is getting to much and we need to run, so i call for everyone to repair the vital systems, so i can get us behind a obstacle, usually by the time we get thier we're good to go again.

The big thing is to listen/ask the captain what he wants, we all vary

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