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Captain Centric Game Modes

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Huskarr:
Sorry I probably over interpreted your statement a little, since I assumed you were exaggerating the argument to falsify it. I was tired at the time, because of a long train ride.

In any case, I had the basics of this theory forming at the back of my head leading me to think about how to make additions to the game better for everyone playing.
I'd like to apologize again for letting this out on you though.

Wolfprints:
I definitely agree with your statement there.  I think Alliance will help address this a little bit.  Larger ships and more powerful engineering tools will free up engineers to do more shooting.  The new engineering tools let more of the repair process be automated, which is essential on a ship as big as the Corsair.

I think for the gunner and engineer experience, diversity of ships and weapons are more important than the actual game mode, since as you say, only the captain really effects accomplishing the objectives.

Hoja Lateralus:
I agree with Hamster, or I will even say more: engineer is the least fun* class in GOIO, period**. Old Crazy King was an excellent example of that, to the point of EVERYONE avoiding this mode. But contrary to Wolfprints I don't think bigger amount of ships or weapons will do the trick, since engineers game-loop itself is boring and unsatisfying, not even mentioning that engineer (especially main) is somehow outside of everything that's happening. He doesn't have time to look around or shoot because he's constantly fixing, he may only hear about what is happening if his captain or crewmembers will be kind enough to tell him. I can't count moments when I heard "wooooaaaah, coool!" as an engie to realise I have no idea what have just happened nor I have possibility to see it (i.e. standing in different part of the ship with view blocked).
But then again this is something I've been talking about for at least 2 years now...

*inb4 "but being engineer is challenging!", fuck off, challenging =/= fun

**inb4 "but I like engineering very much!", well, sure, you may like it and I will gladly hear your arguments although I still think you're in vast minority here

Daft Loon:

--- Quote from: Hoja Lateralus on April 01, 2017, 07:27:27 pm ---... although I still think you're in vast minority here

--- End quote ---

Depending on how you count people who like engineering but still prefer gunner/pilot its not so much small minority as simply less than the 50% engineers needed by the pilot-gunner-engineer-engineer default crew.

A bit late now but I'd say it would have been better if the game had been built from the ground up for crews of 3.

Hoja Lateralus:
We have no way of checking that but consider how many people have left this game because they were dissapointed they have to walk around the ship wacking stuff around.

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