Info > Feedback and Suggestions
Can we have some very simple restriction
AlienOvermind:
--- Quote from: Psi Crow on March 06, 2017, 05:29:56 am ---Therefore the gunner spot also has to accept having an engineer.
--- End quote ---
That's what I said basically:
--- Quote from: AlienOvermind on March 05, 2017, 02:20:17 pm ---second one should allow player to pick gunner
--- End quote ---
"Allow to pick", not "force them to be gunner". I.e. first slot — pilot only, 2nd slot — gunner or engineer, third and fourth slots — engineer only.
As for trollproof-ness... Muse would never accept fully trolproof mechanics, they have been promoting "talk over kick" mindset for too long to change it now suddenly.
Psi Crow:
you didn't get my point, sorry that I wasn't clear enough. I hope this clarifies the misunderstanding.
Your system prevents multiple gunners on a ship, but it creates a problem in the opposite case.
* Problem 1: two gunners in regular system and one is not willing to go engineer
Solutions:
* your system
* one gunner goes engineer for the good of the team
* Problem 2: no gunner in your system and the engineer in gunner spot doesn't want to be gunner
Solutions:
* old system, so one of the other engineers can be gunnerI prefer 2 solutions over one.
But aside from that, I don't really see the need for this restriction at all. Two gunners usually only happens with new players. They will fail (that's what you said), but THAT'S OK! The whole learning process in this game is about TRY and ERROR and WATCHING OTHERS. How are players supposed to understand that two engineers is better than two gunners if you don't allow them to experience it themselves? Three core elements of this game are in my opinion communication, the variety and complexity induced by a ton of different combinations and the helpful community supporting new players in their steep learning curve. It seems that you are denying the first, restricting the second and apparently too focused on success or too lazy for the third.
@Nikola Brackman That's the lamest thing I can imagine ^^
AlienOvermind:
--- Quote from: Psi Crow on March 07, 2017, 05:16:34 am ---I prefer 2 solutions over one.
--- End quote ---
And there are two sloutions for your second problem (which is hardly a problem actually). This second solution: swap slot system. We already have it and it works just fine. So if 2nd slot player doesn't want to be a gunner, he can easily swap with someone who does.
MightyKeb:
--- Quote from: AlienOvermind on March 07, 2017, 06:05:19 am ---
--- Quote from: Psi Crow on March 07, 2017, 05:16:34 am ---I prefer 2 solutions over one.
--- End quote ---
And there are two sloutions for your second problem (which is hardly a problem actually). This second solution: we already have swap slot system. So if 2nd slot player doesn't want to be a gunner, he can easily swap with someone who does.
--- End quote ---
Swapping can be painful when done with players who haven't encountered the mechanic or haven't had the need to use it before (almost every single time I swap ships with a new pilot to even out the match) and requires consent on top of that. I think I would prefer your 2nd gunner refusing loadouts over the gunner slot engi refusing to swap. Whatever system you come up with, there'll always be ways to abuse it for people with purely malicious intents. This doesn't stop it, this just makes it harder on us normal players.
AlienOvermind:
--- Quote from: MightyKeb on March 07, 2017, 06:09:21 am ---I think I would prefer your 2nd gunner refusing loadouts over the gunner slot engi refusing to swap.
--- End quote ---
I wonder if you're in majority here. Becuase my suggestion vs current system in worst case is "ship with 3 engineers vs ship with 2-3 gunners". And I would definitely prefer a ship with three engineers.
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