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IMPORTANT - Matchmaking drives off new players

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Eranok:
Just read the latest steam reviews.
Most negative ones complain about the time required to join a game.
Actually, the automatic matchmaking is extremely slow compared to  just listing matches and joining.
As a player,  I discovered the match list feature quite late. Actually the matchmaking features is more of less useless nowadays, and lure new players into endless waiting.
I suggest to remove it or at least put it AFTER match list (rename that "join a game") in the menu.

MadKent:
The thing is that matchmaking system would be really useful if there was at least 500-1000~ players everyday playing the game. But for now we have nearly 50-100 players. So, yeah, it's better to use match list option.

Schwalbe:
It drives off new players, it drove off lots of older players - nihil  novi, and Muse won't do jack shit about it. To be fair, they already did a lot, cause it was way, way worse.

Daft Loon:
They have done the bare minimum recently - making the match list its own menu option rather than hidden under the custom game menu option. Other than that and some older changes they seem to be variously in denial/ hoping alliance will work better with the existing system. I brought up the problem of people not getting to spend more than 60% of their in game time actually playing during the last fireside dev stream, and got back a 10 minute explanation of why this is completely fine and not a problem at all.

Schwalbe:
Like in case of any other problem we bring up to Muse, and then they wonder why...

About Alliance, I think it's more the case of their high hopes of bringing both new players and some of the old ones back, which proved to be semi-correct during the first days of open betas, only to (by my observation) fall flat on it's goddamn face.

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