Info > Feedback and Suggestions
WILD WEEK RESULTS HellHound and Harpoon buffs + vote
Richard LeMoon:
The issue with testing fewer things is that we will be here for years, and people think we are taking too long as it is. I have come to the mind of testing a few things, seeing if they are OK feeling, then let them loose in the Main game where actual testing will take place. If it is terrible, revert. That will happen anyways, as our devapp testing is severely limited in players and time.
ZnC:
To reply Nietzsche, the intention of this suggestion is indeed a nerf to Artemis and Hwacha. Both of which are powerful guns which consistently dominate the meta (in pubs and competitive). Needless to say, the extra 50% AoE for both guns is already huge. Removing the extra four/one shot(s) from Hwacha/Artemis is not a huge nerf. It just removes the extra gains that they shouldn't have in the first place.
Kestril:
basically, what Richard said
--- Quote ---The issue with testing fewer things is that we will be here for years, and people think we are taking too long as it is. I have come to the mind of testing a few things, seeing if they are OK feeling, then let them loose in the Main game where actual testing will take place. If it is terrible, revert. That will happen anyways, as our devapp testing is severely limited in players and time.
--- End quote ---
QFT!
I mean, it's about time we had a new gun in the meta. If it's a bit much, it can be scaled back. It's fine to add in as-is to test on a wide scale I don't see what a few tweaks to the numbers will do when it's role in testing as the mid-range balloon popper and flexible gunpick felt like a great niche role.
I think the harpoon's pull is too situational to balance all the number around. Sure, it may be used to great effect, but it would require the same or more coordination between pilot&captain as a light mine launcher to get the most out of the pulls. Newpoon meets the "good enough" standard right now for a wide test and potential implementation. I don't see a reason to delay. The numbers can be scaled back slightly if suspicions are correct. I'd rather use testing time to test other potential prospects rather than fine-tune a weapon that feels mostly right in its wild week niche already.
It's no secret that GOIO skirmish needs new content and needs it fast to keep players interested in the skirmish scene. Taking more time to tweak newpoon with such little test time doesn't make sense to me when it's almost there already. Expecially if brand new content, like the heavy mine launcher in skirmish, or long-overlooked balances, like charged ammo, need to be looked at as well.
Wildweek isn't to agonize over tiny tiny things. it's to bring potentially new things (tankspire) to skirmish or make old things that have fallen so far out of the meta back to skirmish (newharpoon), see if it might work, and then forward feedback to muse to give it an actual test in the main game if it looks promising.
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