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The Gunner.

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Malarosa Agresti:
It seems to me that almost no ship or ship setup benefits from having a Gunner on board.  Having one of the only 3 classes be merely situationally useful doesn't seem like a good state of affairs.  I may be wrong.  I HOPE I'm wrong.  And I'd love to hear a reason why.

I'm waffling on how much I need to explain my position.  It seems kind of obvious to me how much more utility an Engie brings in comparison.  Just having the ability to more quickly rebuild / mitigate fire stacks seems / buff your weapon seems more useful more then one gun mod.  Even if the Engie plans on almost never helping with general ship repairs, in a pinch the extra tools seem to be much more important then having a useful mod for a second weapon.

For clarification, I'm not talking about having a dedicated Gungineer.  Nor am I talking about how the odd build here and there may benefit from a Gunner.  1 x Pilot, 3 x Engineers seems to objectively be better almost all the time, and I want to be told why I'm wrong.

N-Sunderland:
We already have seven pages discussing the issue.

https://gunsoficarus.com/community/forum/index.php/topic,410.0.html

Malarosa Agresti:
Ah dang I'm sorry, wasn't on the front page and didn't use the search function.  Guess I've got some reading to do.

N-Sunderland:
It's fine, it can be really easy to miss threads like that. The only way to know if something's been discussed is if you've read and remembered everything.

Lord Dick Tim:
As the community grows we will have this happen more often, maybe we need a sticky in some forums with a list of hot topic discussions?
Hmm...  To the mod cave!

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