Info > Feedback and Suggestions
Gunner focused ammo types
Richard LeMoon:
It is. I am just saying it was tested in devapp. Injection clip, Proximity, Slugs, and Dragons Breath were all very situational ammo. I guess the reaction from most of the testers was not favorable, so that path was abandoned. People just did not like the thought of ammo that would not be good for engineers as well. Not my opinion. I want more specialized versions of current ammo.
Maybe it would work if ONLY a gunner could use them, locking out nub engies with useless ammo. Though, you will always have scrubs with Burst gat.
SirNotlag:
--- Quote from: Richard LeMoon on February 05, 2017, 02:44:11 pm ---It is. I am just saying it was tested in devapp. Injection clip, Proximity, Slugs, and Dragons Breath were all very situational ammo. I guess the reaction from most of the testers was not favorable, so that path was abandoned. People just did not like the thought of ammo that would not be good for engineers as well. Not my opinion. I want more specialized versions of current ammo.
Maybe it would work if ONLY a gunner could use them, locking out nub engies with useless ammo. Though, you will always have scrubs with Burst gat.
--- End quote ---
That is the only way i can think of it working, making ammos types incredible specialized and making it so only gunners can use them. I know that goes against the way Muse likes to have it done with every class able to take the tools of the others but it would certainly fix some problems in my eyes.
Naoura:
I would rather say that instead of making it so that only gunners COULD use them, make it so that only gunners SHOULD use them, or at least use them and be effective with them.
Many like to run triple engineer, with one gungineer able to take role of buff/ gunner. Giving only the gunner new ammunition types would make gunners practically a necessity, which I am against. Flexibility is always a plus.
SirNotlag:
--- Quote from: Naoura on February 08, 2017, 05:36:11 pm ---I would rather say that instead of making it so that only gunners COULD use them, make it so that only gunners SHOULD use them, or at least use them and be effective with them.
Many like to run triple engineer, with one gungineer able to take role of buff/ gunner. Giving only the gunner new ammunition types would make gunners practically a necessity, which I am against. Flexibility is always a plus.
--- End quote ---
Yeah I suppose it should be like with pilot tools. Yes anyone aside form the pilot can bring the tools such as tar or moonshine but they wont really be using it except in really rare circumstances.
Naoura:
Exactly. An engineer should only bring pheonix claw if the second engie is bringing Kero, or something similar.
Honestly, I wouldn't mind seeing a reason to bring triple engie/ gunner. Some new tool that would ask for a lot more in terms of balance.
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