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Controlling A.I

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RearAdmiralZill:
Individual control of AI would be swell, even with the generic orders we have now. At least a step in the right direction.

Biggest issue I see with AI on a Mobula/Spire/Galleon/Junker is option overload and AI paths. Option overload being the amount of guns and the AI just using whatever has arc if told to shoot something. Paths being no stamina usage for movement (to my knowledge) on large ships and their lack of parkour.

While making AI super customizable would be cool, I don't think it's that feasible given their scope. I doubt Muse want us to have that kind of control because then we could make them better than a lot of players, which leads to worse conditions for newer players. A little more use out of them would be nice, but within reason.

Richard LeMoon:
I think it would have the opposite effect. Good AI means vets will start matches with AI crew more often. This takes vets out of the MM pool. New players will get matched with each other more often, and also start games with partial AI crew, with AI making them not completely suck. The only issue you might run into is new players not wanting to play with each other because the AI is better. That can be fixed with scaling crew AI difficulty to the level of the players. MM can then be more selective in where it puts players, making better games for everyone. More people would log in, since it would not matter if population was low.

We saw this exact result in Alliance, where AI on your ship were a match for the PvE AI ships (both are pretty bad). An overwhelming majority of matches were started with AI crew.

Look at any other team vs team game with AI. The AI are generally pretty good, and new players don't feel bad having "The AI 'character'" on their team. They eventually outgrow them and want to play with better players. In effect, the AI are often the equivalent of a noob tube to starting players.

As it is, AI are bad. They are predictable, but bad. Any 1st gamer that can listen is better than they are. So, you end up with vets holding out for that one extra crew, hoping that level 2 that just joined will be more competent than an AI.

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