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MK II Guns
Kestril:
In the fireside, the devs mentioned they'd look into introducing variants on existing guns that play differently, as inspired by their old-counterparts. This thread is to explore what variants on guns could be, and how differently they'd play. The point is to make a MK II option that works on the same principles, but offers a completely different playstyle. This is just a general "what if" thread to give muse some ideas on how to make simple-but-interesting tweaks to introduce variants on weapons we like It's more an IDEA thread then a CRITIQUE thread.
For example:
Flak MK II (Ye Olde Flak is Bak)
2-shots
Additional damage per shot.
Cosmetic: Rust-covered barrel.
The Old Flak rewards well-placed skillshots with high-damage, encouraging the weapon to be used in a more specific manner.
Gatling MK II
Increased Jitter
Increased Fire rate
Decreased range
Cosmetic: More, smaller barrels that rotate on the gun. Maybe a butterfly-clip.
A return to the oldgat, The MkII gatling wouldn't require heavy clip to be effective at medium range due to the jitter increase, and would be useless at mid-long range even when armed with lesmok ammunition. However, the MKII gat trades flexibility and accuracty for close-range damage. This encourages the weapon to be used only in a close range brawl, preferably with ambush attacks.
Hwacha MK II
Decreased Jitter
Decreased Clip Size
Increased Projectile speed
Faster Reload
Decreased explosive damage.
Cosmetic: Instead of lions on the front of the gun, they are eagle-eyed griffins.
The MK II Hwacha offers mid-long range component disable power. Its faster projectiles offer a more consistent disable. This hwacha would offer a mid-range harassment and denial rather than a devastating close-range barrage.
Mine Launcher MK II
Attached to each mine is a small propeller that slowly pushes the mine forward on a wobbly path. These mines would be used more as slow-moving naval torpedoes, but not pack as much explosive punch.
That's all I've got, I'd love to read your ideas!
Solidusbucket:
I can't take this post seriously until you put on a hat.
Kestril:
I am wearing a hat look at the avatar :P
Solidusbucket:
--- Quote from: Kestril on January 27, 2017, 05:15:45 pm ---I am wearing a hat look at the avatar :P
--- End quote ---
:P
Gj.
This is a really neat idea. Its like taking the guns that we love paird with the ammo we love and making it its own seperate thing.
I'm all for Muse making "new" content by working with what is there. Especially since Alliance is here. I want them to focus more on Alliance and just port shit / recycle shit.
I'm totally okay with that!
Alliance is fun, IMO and I know it will bring more people to PvP.
Obviously I love PvP (maybe not obvious, but I do). But Alliance is really, really good.
I want Muse to succeed and I think they are doing a great job.
Thank you for this.
As far as listening to the community and implementing changes the way the majority of the voiced opinion wants? I paid 5 dollars for this game over a year ago and have over 1700 hours in it. . .
Kestril:
--- Quote from: Solidusbucket on January 27, 2017, 06:17:07 pm ---
--- Quote from: Kestril on January 27, 2017, 05:15:45 pm ---I am wearing a hat look at the avatar :P
--- End quote ---
I want Muse to succeed and I think they are doing a great job.
Thank you for this.
As far as listening to the community and implementing changes the way the majority of the voiced opinion wants? I paid 5 dollars for this game over a year ago and have over 1700 hours in it. . .
--- End quote ---
Yeah, I'm not on a crusade or anything, but the devs mentioned that it was their plan to take existing guns and re-use some assesets to quickly modify and make new content to skirmish, so I just started this thread so we could maybe help them along.
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