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#CommunityPatch – Greased Ammo Balance

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BlackenedPies:

--- Quote from: Richard LeMoon on February 01, 2017, 06:33:43 pm ---The big issue with adding jitter is it removes any skill compensation, which is not fun. Yes, it balances, but not in a positive way. Instead of learning to lead more, you are just tossing dice at the enemy and laying it all on chance. This is OK in games entirely built around chance. Guns however, is quite the opposite. Almost everything in the game is built on skill and outplaying.

If two metamidians came face to face with Greased loaded, I would not want the outcome decided by chance. That would create bad feelings all around. You did not lose because you lacked skill. You lost because your roll was not as good.

This is why people want Old Flak and loch back. It was all about skill. You had one shot, no jitter, and had to make it count.

--- End quote ---

I'd rather just reduce the ROF, but players voted for increased jitter so those are the current numbers

Unarmed Civilian:
In terms of balance, I'd go with option 3. In terms of testing odd behaviours I'd really like to see what 2 does, but option 3 seems the most reasonable. Increase up-front DPS at the cost of DPC.

Currently the reason greased is so good is because it doesn't give up any DPC for its use, it just flat out improves DPS in nearly all situations.

More jitter sounds nice in theory, but the proposed jitter increase sounds pretty crazy. I would have to see how it works in practice.

Richard LeMoon:
That first vote did not contain all the options we had at hand. All the votes for +jitter and against -velocity mentioned reduced arming time as the main problem. +15% arming time (which has been confirmed doable) removes that disincentive, and invalidates those arguments.

Personally, I don't think we should be testing something that brings balance through random numbers, while ignoring user interaction. That is bad design in a skill based game.

The following includes the top proposed options, removing jitter for the reasons listed in this and previous posts. Each has 5 stats changed from base. -20% lift could be added to any of them.

Current     Distance adj     DPS adj     ComboDamage:  -20%-20%-25%-25%Clip Size:+20%+20%+10%+10%Rate of Fire:+60%+60%+80%+80%Projectile Speed:     -20%-30%-20%-30%Arming time:NA+15%NA+15%Rotation Speed:-15%NA-15%NA

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